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  Greedy Fishing  (Read 1679 times)
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Offline dertom

Junior Devvie

Projects: 1

« Posted 2010-07-26 08:28:02 »

Hola, just wanted to show you my game 'Greedy Fishing'. It was initally developed for the miniLD#20 48h game-
coding-competition with the theme 'greed' (or 'fishing'). Actually the game is a bit like a blackjack game on a lake.
Two people(one computer) have to decide one after each other if they want to go on fishing but they must not exceed
the weight-limit. The one that comes closest to the limit wins the pot. After you lost all your money the next round starts...
as a little gag the looser is "punished" to drink a beer! Cheesy But actually without real effect. Just something for the eye. Cheesy
(I planned to make more of this, but I rigged the models quite poorly so it was really no fun animating them...)

Actually I have to admit it is not so really challenging and becomes boring after short time, but it was fun making it (with jMonkeyEngine 2) and I actually got more familiar with the marvelous nifty-gui ( ). Nevertheless even I know it is not
a blockbuster I added it to a gaming-portal (gamejolt) just to see how this could work. As you all know deploying is also a challenge. I made an exe- and a webstart-version. So if you want to have a look:

twitter: tomaga95 | Wood Games 3D - Trailer:
Offline gouessej
« Reply #1 - Posted 2010-07-26 09:15:10 »

Sorry, I'm on Linux :
26 juil. 2010 11:13:53 com.jme.system.PropertiesGameSettings <init>
INFO: PropertiesGameSettings created
26 juil. 2010 11:13:53 com.jme.system.PropertiesGameSettings load
ATTENTION: Could not load properties. Creating a new one.
26 juil. 2010 11:13:53 getAttributes

Native library not set - go to
for details.
java.lang.UnsatisfiedLinkError: no lwjgl in java.library.path
   at java.lang.ClassLoader.loadLibrary(
   at java.lang.Runtime.loadLibrary0(
   at java.lang.System.loadLibrary(
   at org.lwjgl.Sys$
   at Method)
   at org.lwjgl.Sys.doLoadLibrary(
   at org.lwjgl.Sys.loadLibrary(
   at org.lwjgl.Sys.<clinit>(
   at org.lwjgl.opengl.Display.<clinit>(
   at com.jme.system.lwjgl.LWJGLPropertiesDialog$
   at game.GFStarter.main(Unknown Source)
   at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
   at sun.reflect.NativeMethodAccessorImpl.invoke(
   at sun.reflect.DelegatingMethodAccessorImpl.invoke(
   at java.lang.reflect.Method.invoke(
   at com.sun.javaws.Launcher.executeApplication(
   at com.sun.javaws.Launcher.executeMainClass(
   at com.sun.javaws.Launcher.doLaunchApp(

Offline dertom

Junior Devvie

Projects: 1

« Reply #2 - Posted 2010-07-26 09:37:02 »

Puh,...that is strange. Can you try again? I now use the lwjgl-extension.
(the strange thing is that I'm quite sure I tested it on linux...argh! As I said, deploying is also a challange Cheesy )

twitter: tomaga95 | Wood Games 3D - Trailer:
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline TheMatrix154

Junior Devvie

Medals: 2

« Reply #3 - Posted 2010-07-26 10:08:53 »

Runs fine on my MacBook here, no probs.  Smiley

Offline gouessej
« Reply #4 - Posted 2010-07-27 11:31:00 »

Puh,...that is strange. Can you try again? I now use the lwjgl-extension.
(the strange thing is that I'm quite sure I tested it on linux...argh! As I said, deploying is also a challange Cheesy )
Now it works fine Cheesy but I had to kill the process by myself...

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