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  What's the most technologically advanced game written in Java?  (Read 12551 times)
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Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #30 - Posted 2010-09-27 17:33:00 »

The 2 main reasons games are written in C++ or perhaps C# are 1. Porting to consoles and 2. No one ever got fired for buying IBM.

Really "games industry code" is another way of saying dogma with money. The quality of code in a lot of commercial games throws the performance argument out the window. Its pretty much bad code with poor performance (insert "but can it play Crysis" here) and a bucket load of instability. The network code is most games is truly awful.


I can agree with that. Deadlines almost always override good code in terms of priority.

See my work:
OTC Software
Offline ido

Junior Member





« Reply #31 - Posted 2010-09-27 18:05:29 »


This brings [size=13pt]point #2[/size]. You have no control about the site updates. You cannot keep an old version of a web site. [size=13pt]Can you?Huh[/size]. Another big reason for my anger. I don't feel I'm in control anymore.


Feature, not bug. I don't want players to use old versions of my games (so that e.g. I won't continue getting bug reports about stuff fixed long ago)  & by doing a web game you get free auto-updating.

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #32 - Posted 2010-09-27 19:20:00 »


Feature, not bug. I don't want players to use old versions of my games (so that e.g. I won't continue getting bug reports about stuff fixed long ago)  & by doing a web game you get free auto-updating.
Yeah. With iPhone development (where users can indeed hold onto old versions of an app if they want), we often force people to update remotely (lock the game if they have an old version) because every time we release content bundles and the like we need to make a different version of them for every single live version of the game. That means doubling, tripling, or even quadrupling the amount of work in some cases. No fun.

See my work:
OTC Software
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline aNt

Senior Member




AFK


« Reply #33 - Posted 2010-09-28 05:28:57 »

you could make a cryengine in java imo, but today the best u can do is pong, 640*480 at a push. so i'd recommend using 3rd party api's for graphics to make anything good for the time being (ardor3d is cool).
Offline zammbi

JGO Coder


Medals: 4



« Reply #34 - Posted 2010-09-28 06:58:30 »

Quote
you could make a cryengine in java imo, but today the best u can do is pong, 640*480 at a push. so i'd recommend using 3rd party api's for graphics to make anything good for the time being (ardor3d is cool).
Isn't that obvious? heh...

Been looking at the current benchmark of Java: http://shootout.alioth.debian.org/
Looks like Java is the 3rd/4th fastest programming language (after C/C++).

Current project - Rename and Sort
Offline Draps

Senior Newbie





« Reply #35 - Posted 2010-10-01 18:20:40 »

The 2 main reasons games are written in C++ or perhaps C# are 1. Porting to consoles and 2. No one ever got fired for buying IBM.

Really "games industry code" is another way of saying dogma with money. The quality of code in a lot of commercial games throws the performance argument out the window. Its pretty much bad code with poor performance (insert "but can it play Crysis" here) and a bucket load of instability. The network code is most games is truly awful.



this is quite true.
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