I am a student of the University of Applied Sciences Stuttgart, Germany and right now I am at the end of my 6th Semester.
Over the course of the semester, me and 11 fellow students had to concept, develop and implement a multiplayer game written in Java.
So, after some long months, we finally released our first real version (and received some good grades for it
) and right now, some of us are thinking about further developing it in our own spare time. Although players are a bit rare right now, (we didnt really publish it outside of our university yet) we really would love to get some feedback from you guys on the game.
The game idea is based a bit on Galcon, it's for 2-4 players, written in Java and JOGL is used for the graphics.
Basically, every player starts with one cell of his own on the map and your goal is to conquer the enemy cells and kill their viruses. To do that, you can start to conquer the neutral cells first, so you have more cells where your viruses can replicate and/or you can overtake the artefact-cells which give special bonuses to the viruses inside of them. There are 3 in total:
Strength - makes the viruses inside more stronger (so you kill more of the enemies when you send viruses from that cell to another)
Defence - makes em tougher, so you will lose quite less viruses when the enemy attacks this cell
Speed - makes your viruses "swim" faster and also has a higher replication-rate than other cells
Well, that's it in a nutshell. It's a pretty fast game and matches last only a few minutes, but i think it's quite fun, although it may need some more balancing on some parts ^^
Website (german): http://parasites.hft-stuttgart.de/
Direct link to the game (english): http://parasites.hft-stuttgart.de/client/ParasitesClient.jnlp
aaand some screens ofc :-):
Really looking forward to your feedback!