Dreamcatchermatt
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Posted
2010-07-11 20:31:39 » |
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Hi All,
I'm using Slick2D for my game, and i'm haveing a problem where my ParticleSystems seem to be going in fast-forward.
This seems to happen to some, but not others, and general happens when there are a lot of ParticleEffects instanced.
for example, if i have 1 or 5 effects going, its ok, if i have more than that, suddenly fast-forward.
I'm trying to track down any loops where i may be calling the render or update more than once, but all of my effects use the instances of the same component class, so i dont think this is the case or it would happen to ALL my effects, rather than just some.
Anyway, this is really foxing me, has anyone come across this before?
chears all, Matt
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