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  Urban Galaxy MMORPG  (Read 8374 times)
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Offline kinix

Junior Newbie





« Posted 2010-07-01 00:19:34 »

Hello to everyone,

I would like to announce an MMORPG project I am involved into at:
http://www.urbangalaxyonline.com

The game is built using the JMonkeyEngine and it runs directly through the browser as applet.

Any feedback would be most appreciated!
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #1 - Posted 2010-07-01 00:26:43 »

wow, very nice, looks pretty cool and polished.
Offline moogie

JGO Knight


Medals: 11
Projects: 5
Exp: 10 years


Java games rock!


« Reply #2 - Posted 2010-07-01 13:01:39 »

very impressive!

It reminds me of the city scenes of the "Fifth Element" movie!
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Legends of Yore - The Casual Retro Roguelike
Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #3 - Posted 2010-07-01 13:19:36 »

Wow! Extremely impressive. I hope you finish it, because it's the most professional looking new Java game I've seen in ages.

Cas Smiley

Offline h3ckboy
« Reply #4 - Posted 2010-07-01 13:46:37 »

*whistels* that is awesome!!! its things like that that make me want to continue with java.
Offline noblemaster

JGO Ninja


Medals: 19
Projects: 9


Age of Conquest makes your day!


« Reply #5 - Posted 2010-07-01 14:29:52 »

Looks sweet! Any playable demo available somewhere?

Offline tberthel
« Reply #6 - Posted 2010-07-01 15:28:23 »

Nice... to bad it's just a video.

Offline gouessej

« In padded room »



TUER


« Reply #7 - Posted 2010-07-01 15:42:18 »

It seems really impressive  Grin Good luck. Java rocks  Roll Eyes

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 12


Game Engineer


« Reply #8 - Posted 2010-07-01 17:28:04 »

Sweet. Now I want to play it. Smiley

See my work:
OTC Software
Offline kinix

Junior Newbie





« Reply #9 - Posted 2010-07-01 19:50:22 »

The game will definitely be finished. You should have no doubt about it.

We would like to give us more time to polish the gameplay and add more content. We are working really hard to be able to have a proper launch at the end of the year and if possible a closed and an open beta before that in order to fix bugs and balance the game.

For the programmers of this forum, JMonkeyEngine is a very valuable tool with a very friendly license model, so I would definitely recommend it to starters.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gouessej

« In padded room »



TUER


« Reply #10 - Posted 2010-07-02 17:20:06 »

For the programmers of this forum, JMonkeyEngine is a very valuable tool with a very friendly license model, so I would definitely recommend it to starters.
Which version do you use?

Offline kinix

Junior Newbie





« Reply #11 - Posted 2010-07-04 23:16:48 »

Which version do you use?

JME2 + LWJGL 2.4 + LWJGL-AppletLoader
Offline Dreamcatchermatt

Junior Member





« Reply #12 - Posted 2010-07-17 12:05:17 »

It reminds me of the city scenes of the "Fifth Element" movie!
Yeh, that was my first thought too. You Have 3 Points Left On Your License. Smiley

Seriously nice looking game, It will be interesting to have a play when a demo version is made available.

Offline Mads

JGO Ninja


Medals: 24
Projects: 3


One for all!


« Reply #13 - Posted 2010-07-17 17:30:56 »

Looks good Cheesy

Offline CommanderKeith
« Reply #14 - Posted 2010-07-18 03:18:27 »

Yeh, that was my first thought too. You Have 3 Points Left On Your License. Smiley

Seriously nice looking game, It will be interesting to have a play when a demo version is made available.



Very cool, just what I thought about fifth element too. I saw it for the first time a week ago.

Offline erikd

JGO Ninja


Medals: 15
Projects: 4
Exp: 14 years


Maximumisness


« Reply #15 - Posted 2010-07-19 10:18:28 »

It looks great!
Reminds me a bit of Blade Runner too.

Offline kinix

Junior Newbie





« Reply #16 - Posted 2010-12-01 18:40:53 »

Hello to everyone,

I would like to inform you about our Urban Galaxy website makeover, a JMonkey based-game MMORPG announced a few months ago.

Check it out at http://www.urbangalaxyonline.com

- Kinix
Offline OverKill

Junior Member




Java games rock!


« Reply #17 - Posted 2010-12-02 09:12:58 »

I was about to say 'pfff, not another "can someone help me make an MMO"' then I noticed all the replies...
wow, looks very nice!
Keep up the good work.
Offline kinix

Junior Newbie





« Reply #18 - Posted 2012-05-11 10:34:07 »

Hey all,

I know we have been silent for a long time, but we were pretty busy coding stuff.
For anyone interested, we are running a simple test session of our "Smuggler" class of the game during the weekend.

We have not officially announced it yet, because we need to test it, refine it and exterminate bugs, before doing a public test event.

You are most welcome to have a "first" glimpse at:
http://play.urbangalaxyonline.com

The test will be running all over the weekend.
Offline ra4king

JGO Kernel


Medals: 322
Projects: 2
Exp: 4 years


I'm the King!


« Reply #19 - Posted 2012-05-12 00:34:44 »

The last reply is from December 2010! Shocked

Glad to see that this awesome-looking game is not dead. If I have time I will try out the test.

Good luck! Grin

Offline Bradley

Junior Newbie





« Reply #20 - Posted 2012-05-12 01:49:52 »

Looks very cool! I like how your always so high up.
Offline loom_weaver

JGO Coder


Medals: 17



« Reply #21 - Posted 2012-05-12 07:22:56 »

I loved the atmosphere.  Felt like Fifth Element.

I was disappointed at first that I couldn't crash into cars or buildings.  I was expecting to take damage for poor driving skills.  I got stuck behind a sign at one point but managed to maneuver back out.

I especially enjoyed the music in the Commercial zone.

I bought a level 3 pulse cannon but I couldn't equip it.  Turns out I needed to be level 3 myself.  A message would have been useful.

Worked great on my MacBook Pro.  Thanks for sharing.  Would be interested in hearing how well the JMonkeyEngine has worked for you and Java in general for this ambitious project.
Offline h3ckboy
« Reply #22 - Posted 2012-05-12 11:40:31 »

looks great and has good polish. I thought the controls were a little bit wonky at first though.
Offline Mike

JGO Wizard


Medals: 69
Projects: 2
Exp: 5 years


Java guru wanabee


« Reply #23 - Posted 2012-05-12 13:08:26 »

It worked fine. I got the feeling that the enemies were very easy and didn't shoot back (out of the 8-9 enemies I killed, only one gave me any kind of damage).

Other than that, I am flying, why can't I go over the buildings? Sad

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline kinix

Junior Newbie





« Reply #24 - Posted 2012-05-14 10:14:54 »

Thank you guys, for trying out the game! This was just a 'first' preview.
We have collected your feedback and are already working on improving the gameplay.

Concerning the questions:
@Mickelukas:
- The first enemies (Vervedos Rookies) are there to teach you how to fight. There are intentionally unarmored.
- You cannot go over buildings, at least not the highest ones, because we wanted to sandbox the game using 'neighborhoods' and have the players explore the city within the lower areas (where the action takes place).

@loom_weaver:
- Crashing on cars or buildings would work fine on a single or multiplayer game, but it is a more difficult problem to solve on MMORPGs. Taking damage from buildings require server-side collision detection and damage from car-to-car crash, requires very low-latency networking, something you do not have on MMO games. I guess, having a client-based collision effect, could do the trick, at least for now...
- Concerning the level 3 pulse cannon, the icon should be red-ish, indicating that you are not ready to equip it... if not, I guess we found a bug....
- The jMonkeyEngine is a very nice platform. We had the project up and running in a couple of days. The only problem is the applet integration. Unfortunatelly it does not work on Macs, even with the latest 2.8.3 LWJGL (we have a lot of flickering on complex scenes, the mouse does not seem to behave correctly etc). In addition, I am not sure whether LWJGL works with OpenJDK as an applet... which is the default on Linux... it looks like the java ecosystem is going through alot of changes, which is kind of risky and could turn users away from your product, in case it fails to run out of the box.











Offline princec

JGO Kernel


Medals: 282
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #25 - Posted 2012-05-14 12:51:43 »

Coo, this is coming along nicely. I really wouldn't worry about applet integration. In the time you've been working on this, applets have been thoroughly killed off as a viable technology for general mass market distribution.

Cas Smiley

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