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  hello, two questions: how to vsync? and how to fullscreen? using graphics2D  (Read 3266 times)
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Offline oskarillo

Junior Newbie





« Posted 2010-06-20 19:25:47 »

hello, two questions: how to vsync? and how to fullscreen? using graphics2D
that's my trouble.
I just started messing with this code: http://www.java-gaming.org/topics/basic-game/21919/view.html
and works but looks horrible... Sad , I thing vsync could do the trick. But hot to do that? and Fullscreen.

Thanks in advance.  Grin
Offline maxnist

Senior Newbie


Projects: 1



« Reply #1 - Posted 2010-06-20 20:19:38 »

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   GraphicsEnvironment.getLocalGraphicsEnvironment().
                getDefaultScreenDevice().setFullScreenWindow(frame);

Example:
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import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class FullScreenFrame {

    public static void main(String[] args){
        JFrame frame=new JFrame();
        frame.setFocusable(true);//focus the frame
       frame.setUndecorated(true);//remove borders
        frame.setVisible(true);
        //set fullscreen
   GraphicsEnvironment.getLocalGraphicsEnvironment().
                getDefaultScreenDevice().setFullScreenWindow(frame);
        //set Escape listener
        frame.addKeyListener(new KeyListener(){
            public void keyPressed(KeyEvent e){
                if(e.getKeyCode()==KeyEvent.VK_ESCAPE){
                    System.exit(0);
                }
            }
            public void keyReleased(KeyEvent e){}
            public void keyTyped(KeyEvent e){}
        });
    }
}


If i remember correctly is vsync set automatically when u set  fullscreen mode.
But u cant set vsync in windowed mode or in a applet, when you using java2D.



Offline ChouChou

Senior Newbie





« Reply #2 - Posted 2010-06-21 04:36:34 »

That's interesting, I've always thought getting a full screen java application is alot harder than...2 lines of code XD.

I just tried it, it looks beautiful! Thanks for the code =)
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