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  Doing a mix of 3d and 2d  (Read 3149 times)
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Offline agm_ultimatex

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« Posted 2010-06-13 17:34:33 »

Currently myself and a friend are developing both a game design document and a class diagram for an online rpg that will run in applet. We are mainly aiming at a 2d game with an isometric view angle. For the ground/terrain, we don't want it to look flat and boring, but more or less actually have hills and such. I know a lot can be done with shading and proper drawing to show depth and slopes. Im wondering if perhaps using a 3d mesh is the way to go, and we can just do some simple 2d sprites that run over top. Is this a bad idea?

If we go down that route, I'm thinking using the lwjgl is probably the way to go. JME2 would be nice, but I think since it's primary focus is full 3d, that might not work so well. I do like slick as well, but obviously that wouldnt support the 3d terrain.

Any thoughts or suggestions on that methodology, and the tools we're thinking of?
Offline kappa
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« Reply #1 - Posted 2010-06-13 17:40:47 »

its pretty easy to access OpenGL directly from slick2D, so you can pretty easily (if you know opengl) access it and draw a 3d terrain and continue using it for the 2d part.

Alternatively you could directly go for raw OpenGL with LWJGL and do every thing directly (i.e. the 2d and 3d).
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