I still don't follow :/ I can't see any need whatsoever for glFlush in a double-buffered display.... any command requiring that the buffers are flushed, flushes it. That includes swapBuffers of course, too... so I must be being dim. What am I missing?
Cas

SwapBuffers does no flush the command queue. I assume that no other commands are used which would flush it. That's why it is possible for display to lags behind in addition to double-buffering. When updating the screen in ad-hoc manner (not regularily), then it is unwanted that OGL buffers multiple frames, since we want the new display to be seen as soon as possible, since the screen update was probably initiated as a reaction to user input. In a normal render loop glFlush is bad, and causes lower frame-rate.
EDIT: Actually i'm somewhere mistaking in this, since swapbuffers does do the actual rendering, but my tests showed that glFlush did reduce framerate.