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  Harry Potter  (Read 2910 times)
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Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Posted 2010-06-09 21:58:44 »

How come is it that no-one has made a simple online game that takes place in the universe of Harry Potter?
There is so many aspects and possibilities around this, that would make it perfect for an MMORPG. It is not like we dont have the means to make it, when we have one-man-driven projects such as ultimateworld, and the chipped dagger.

There are thousands of fans that would be deing to play a harry potter MMORPS that is not text-based.

Apart from copyrights, why havent anyone tried this yet?

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11


Game Engineer


« Reply #1 - Posted 2010-06-10 00:26:44 »

Uh, I dunno. But they are making a Call of Duty: Harry Potter edition.

See my work:
OTC Software
Offline SimonH
« Reply #2 - Posted 2010-06-10 01:26:39 »

That reminds me, I must ressurrect my 'Harry Potter vs Shrek" project...

Maybe we should have a copyright compo - who can infringe the most copyrights in one game!

People make games and games make people
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Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #3 - Posted 2010-06-10 15:06:52 »

That reminds me, I must ressurrect my 'Harry Potter vs Shrek" project...

Maybe we should have a copyright compo - who can infringe the most copyrights in one game!

That'd be fun Cheesy copyrights isn't even a problem if a HP-MMO project is launched as a one-man project.

Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #4 - Posted 2010-06-10 19:57:54 »

How come is it that no-one has made a simple online game that takes place in the universe of Harry Potter?
There is so many aspects and possibilities around this, that would make it perfect for an MMORPG. It is not like we dont have the means to make it, when we have one-man-driven projects such as ultimateworld, and the chipped dagger.

There are thousands of fans that would be deing to play a harry potter MMORPS that is not text-based.

Apart from copyrights, why haven't anyone tried this yet?

There WAS one, back in the day, that was being developed.  And guess what? 100% Java.  In fact, the work that was being done there is what forced the Java2D team to get transparencies in faster than they wanted old memory - it was a timing issue, not transparencies Smiley.  I basically got some of the devs at EA and partners to write me an e-mail or two to "justify" the movement up the stack.  Ran those to the top of the company and, surprise, the requirement took precedent over any other thing in the dev. queue. Made me some enemies in Sun, but it was done.

Can't talk about why it never made it out, but I did see the start of the project, some of the gameplay, and it is a damn SHAME it never launched Sad

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
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★★★★★


« Reply #5 - Posted 2010-06-10 22:03:01 »

There WAS one, back in the day, that was being developed.  And guess what? 100% Java.  In fact, the work that was being done there is what forced the Java2D team to get transparencies in faster than they wanted.  I basically got some of the devs at EA and partners to write me an e-mail or two to "justify" the movement up the stack.  Ran those to the top of the company and, surprise, the requirement took precedent over any other thing in the dev. queue. Made me some enemies in Sun, but it was done.

hey what a great java gaming related story and nice piece of info on how/why a part of java was developed. Shame companies work in such secrecy and such news never generally comes out Smiley

Made me some enemies in Sun, but it was done.

Sounds like a bunch of douche bags, why would they oppose such a feature?

...forced the Java2D team to get transparencies in faster than they wanted...
...some of the devs at EA and partners ...

Java2d and no transparency? This must be the era of java 1.1 then, since 1.2 is when java2d got transparency and so the period you talk about must be around mid-1998, about a year after the first harry potter book came out. EA must have some really good foresight to have seen that harry potter would become so big so early to consider making a harry potter game. Although the first book was pretty good on its own.

Can't talk about why it never made it out, but I did see the start of the project, some of the gameplay, and it is a damn SHAME it never launched Sad

Sadly no surprise here, using java2d for a game at that time sounds like a really poor choice. Java2d only started becoming semi-decent for games with the 1.6/6.0 release. It must have turned out as a really horrid product with serious user and performance issues. Also sounds like a bunch of java noobs must have headed the project to consider such a heavy weight library for the game.

Thanks for sharing though, hopefully you'll have some more nice ones to share in future Smiley
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #6 - Posted 2010-06-10 22:54:11 »

hey what a great java gaming related story and nice piece of info on how/why a part of java was developed. Shame companies work in such secrecy and such news never generally comes out Smiley

Sounds like a bunch of douche bags, why would they oppose such a feature?

Java2d and no transparency? This must be the era of java 1.1 then, since 1.2 is when java2d got transparency and so the period you talk about must be around mid-1998, about a year after the first harry potter book came out. EA must have some really good foresight to have seen that harry potter would become so big so early to consider making a harry potter game. Although the first book was pretty good on its own.

Actually, you are correct. It was not about transparency, it was about a timing issue that (somehow) was tied into this.  Memory fuzzy, after all, it was 9 years ago. Smiley  Basically, corp applications had no issues with this, but games did.  If Jeff would pop his head in here, we could get clarification.

Quote
Sadly no surprise here, using java2d for a game at that time sounds like a really poor choice. Java2d only started becoming semi-decent for games with the 1.6/6.0 release. It must have turned out as a really horrid product with serious user and performance issues. Also sounds like a bunch of java noobs must have headed the project to consider such a heavy weight library for the game.

Thanks for sharing though, hopefully you'll have some more nice ones to share in future Smiley

Actually, the decision to cancel had ZERO to do with the tech and they were very pleased with the performance. Big companies + big licenses + big $$$ = headaches Smiley

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #7 - Posted 2010-06-10 23:09:05 »

ah, nice Smiley

Can't talk about why it never made it out

With Sun now dead (or at least eaten by Oracle), can't you now pretty much spill the beans and tell us EVERYTHING! now ? Smiley
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #8 - Posted 2010-06-10 23:20:19 »

ah, nice Smiley

With Sun now dead (or at least eaten by Oracle), can't you now pretty much spill the beans and tell us EVERYTHING! now ? Smiley

Not until my NDAs run out.  They you can buy, what will become, my best selling book Smiley

Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #9 - Posted 2010-06-11 14:52:38 »

Someone should start development of a such game Tongue

Games published by our own members! Check 'em out!
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Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #10 - Posted 2010-06-11 14:59:48 »

hey what a great java gaming related story and nice piece of info on how/why a part of java was developed. Shame companies work in such secrecy and such news never generally comes out Smiley

Sounds like a bunch of douche bags, why would they oppose such a feature?
Depends what got delayed due to the change in priorities. If you were going through the proper feature request process and waiting patiently for your enhancement to be implemented, you'd be pretty pissed when it got pushed back to the next major release because some big-wig in EA threw a hissy fit.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #11 - Posted 2010-06-12 01:50:52 »

Depends what got delayed due to the change in priorities. If you were going through the proper feature request process and waiting patiently for your enhancement to be implemented, you'd be pretty pissed when it got pushed back to the next major release because some big-wig in EA threw a hissy fit.

Except that it was a show stopper for a customer with a huge property, ground to a halt, in danger of it moving off the tech if we couldn't get it resolved, and it was the J2D team that broke it in the first place.  You weren't there, so you don't know.

Offline Orangy Tang

JGO Kernel


Medals: 56
Projects: 11


Monkey for a head


« Reply #12 - Posted 2010-06-12 02:19:19 »

Except that it was a show stopper for a customer with a huge property, ground to a halt, in danger of it moving off the tech if we couldn't get it resolved, and it was the J2D team that broke it in the first place.  You weren't there, so you don't know.
Oh I'm sure it was the right decision, because sometimes you just gotta push something to the top of the priority queue. But I can understand how even when you make the right decision you end up making a bunch of other people pissed off.

[ TriangularPixels.com - Play Growth Spurt, Rescue Squad and Snowman Village ] [ Rebirth - game resource library ]
Offline ChrisM

JGO Coder


Medals: 1
Projects: 1


END OF LINE.


« Reply #13 - Posted 2010-06-12 03:02:47 »

Oh I'm sure it was the right decision, because sometimes you just gotta push something to the top of the priority queue. But I can understand how even when you make the right decision you end up making a bunch of other people pissed off.

 Cheesy You just summed up the extent of most of my career at Sun  Cheesy

Offline zammbi

JGO Coder


Medals: 4



« Reply #14 - Posted 2010-06-12 07:01:46 »

Quote
Not until my NDAs run out.
Which will be?   Grin

I believe a Harry Potter MMO would be quite popular but I think I'll stick away from copyrighted content Tongue
Not that Nintendo has came down on us, but its always a worry (Now that they shut down a free open source Pokemon MMO).

Current project - Rename and Sort
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #15 - Posted 2010-06-13 12:48:58 »

they shut that down? huh, such a pity Tongue
Offline zammbi

JGO Coder


Medals: 4



« Reply #16 - Posted 2010-06-13 15:01:36 »

Quote
they shut that down? huh, such a pity
They shut down PNet. PWO is still going.

Current project - Rename and Sort
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #17 - Posted 2010-06-13 16:11:07 »

oh, I only knew about PWO, didnt know about Pnet
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