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  JOGL Beginner  (Read 2374 times)
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Offline Dreamcatchermatt

Junior Devvie

« Posted 2010-05-26 22:43:13 »

Hi All,

I'm trying to find a introductory tutorial that covers 2D game graphics.

Basicaly, I want to be able to modify my current Graphics2D sprite class to use JOGL to draw the image (.png format with alpha) to the screen, and to be able to rotate, scale, translate, etc it.

My reasoning for wanting to switch to JOGL is to allow more complex blending of images (alpha, additive, subtractive, etc) and also to take advantage of the hardware accelleration.

For a bit of context, I'm coming from Microsoft XNA/C# and Java's Graphics2D classes.

Can anyone give me some pointers to get me started?

Thanks all,

Offline Karmington

Senior Devvie

Medals: 1
Projects: 1

Co-op Freak

« Reply #1 - Posted 2010-05-27 18:37:11 »

[edit] Slick was the 2d one

Offline kappa
« League of Dukes »

JGO Kernel

Medals: 96
Projects: 15


« Reply #2 - Posted 2010-05-27 18:42:28 »

why not just go for a 2d java games library like Slick2d? its hardware accelerated by (OpenGL) and will likely save you time by providing lots of code on top of opengl that you'd otherwise need to write. It provides png loaders, sounds loaders, etc and the API is also very similar to java2d so as you already know how to use that, you'd not need to learn much new API.
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