Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (513)
Games in Android Showcase (121)
games submitted by our members
Games in WIP (577)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  GLCanvas "context" issue  (Read 736 times)
0 Members and 1 Guest are viewing this topic.
Offline tonys10

Junior Newbie





« Posted 2010-05-25 17:29:40 »

I have an application that requires multiple OpenGL viewports (using Eclipse and JOGL). My initial pass at it had multiple GLCanvas objects and each GLCanvas had 1 or more viewports. Predictably the "swapbuffers" calls for each of those GLCanvas objects is killing me. I am now trying to consolidate into a single top-level GLCanvas however I have several  java "Composite" objects between my singleton GLCanvas and the viewports. I am working with a mature existing project so I am avoiding a complete re-organization if at all possible. Would it be possible to substitute nested GLCanvas objects in place of the Composite object and then simply call "swapbuffers" on the top-level GLCanvas object?Huh

I am really trying to avoid rewriting all of the existing java widgets and re-implementing them in the OpenGL context....that would suck :-(
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

theagentd (13 views)
2014-10-25 15:46:29

Longarmx (52 views)
2014-10-17 03:59:02

Norakomi (45 views)
2014-10-16 15:22:06

Norakomi (34 views)
2014-10-16 15:20:20

lcass (39 views)
2014-10-15 16:18:58

TehJavaDev (68 views)
2014-10-14 00:39:48

TehJavaDev (68 views)
2014-10-14 00:35:47

TehJavaDev (60 views)
2014-10-14 00:32:37

BurntPizza (74 views)
2014-10-11 23:24:42

BurntPizza (45 views)
2014-10-11 23:10:45
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!