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  GLCanvas "context" issue  (Read 578 times)
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Offline tonys10

Junior Newbie





« Posted 2010-05-25 19:29:40 »

I have an application that requires multiple OpenGL viewports (using Eclipse and JOGL). My initial pass at it had multiple GLCanvas objects and each GLCanvas had 1 or more viewports. Predictably the "swapbuffers" calls for each of those GLCanvas objects is killing me. I am now trying to consolidate into a single top-level GLCanvas however I have several  java "Composite" objects between my singleton GLCanvas and the viewports. I am working with a mature existing project so I am avoiding a complete re-organization if at all possible. Would it be possible to substitute nested GLCanvas objects in place of the Composite object and then simply call "swapbuffers" on the top-level GLCanvas object?Huh

I am really trying to avoid rewriting all of the existing java widgets and re-implementing them in the OpenGL context....that would suck :-(
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