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Offline fruitmaze
« Posted 2010-05-25 15:17:10 »





This is how far I have come with my game. It is just a test level so far. Let me know what you think of the control etc, or if you find any bugs.

I haven't figured out what the goal for each level will be yet, but probably just to get to the exit. Every 3rd or 4th level there will be a boss.

What is left to do:
- more enemies
- bosses (at least 3)
- levels (around 7)
- sound
- and a lot more...

Play at 1x
Play at 4x
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Play at 16x
Offline dishmoth
« Reply #1 - Posted 2010-05-25 16:56:04 »

Wow, that's really rather good!  More levels please!
One tiny suggestion: usually in platform games I'd expect my character to automatically grab hold of ladders when falling.  But maybe that's just me.
Simon

Offline fruitmaze
« Reply #2 - Posted 2010-05-25 19:25:59 »

Thanks alot! Smiley

Automatically grab hold of ladders when falling? Do you mean without even pressing up or down key?
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Offline me

Senior Duke


Projects: 4


Java games rock!


« Reply #3 - Posted 2010-05-26 08:49:43 »

Hello FruitMaze,

Nice game. Real smooth on all tested OSes:
                   Acer Aspire 5740, Windows 7 , Internet Explorer, jdk1.6.0_20
                   Mac Mini, Snow Leopard OS X, Safari, jdk 1.6.0_20
                   Suse 10 (Virtual Machine), firefox 2.0.0.14, jdk 1.6.0_19
                   HP Compaq 6820, Fedora 8, Firefox 2.0.0.10, jdk 1.6.0_04

Not a fan of shooters and platformers, I'm afraid, but good job so far!

Maybe it is for debug purposes, but pressing space cycles
through the different resolutions without adjusting the canvas...
I was hitting space bar instead of the x to shoot all the time Smiley


Best regards from

M.E.

M.E.
--------
Offline dishmoth
« Reply #4 - Posted 2010-05-26 08:55:29 »

Automatically grab hold of ladders when falling? Do you mean without even pressing up or down key?
Yes.  If you're dropping (or in the second-half of a jump) and you're over a ladder, then switch to climbing mode automatically.

I don't know whether that behaviour would be an improvement but it felt missing to me.  In particular, if you walk past a ladder that you've just climbed up, it seems strange to fall back down it.

Just a suggestion though.  Feel free to ignore it.  Wink

By the way, is the game intended as a tiny Metroid clone?  And if so, will we see other Metroid features?

Simon

Offline fruitmaze
« Reply #5 - Posted 2010-05-26 09:52:16 »

Hello me

Thanks for testing it on those systems.

Oh yeah, that resizing function when hitting space bar is just for debugging. I forgot to remove it. Smiley
Offline fruitmaze
« Reply #6 - Posted 2010-05-26 10:28:38 »

Ok I see what you mean Simon. I will think about it, it could be that if she jumps towards a ladder she switches to climbing, but if she just walks past it she ignores it.

Well Metroid is an inspiration source for this game, but I won't make it a clone of it. For example this game will probably be that you for each level walk from A to B, then get to the next level etc. 
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #7 - Posted 2010-05-29 16:41:10 »

Very nice game ! Smooooth.

I disagree with the auto-ladder-grabbing . I prefer the way it is now .

I would, however, change the jumping key to UP arrow key . I found myself pressing up all the time to jump .

When restarting a level, I also prefer the shot button , instead of enter . I thought it hang up when I lost life and couldn't get to restart . Or maybe no "restart" at all, why not just to reborn ?

edit : funny things happen when I press jump while on a ladder

Anyway, good game ! Made me think of ways to improve mine so I can compete with yours !

Offline fruitmaze
« Reply #8 - Posted 2010-05-30 13:18:01 »

Thank you! Smiley I also prefer UP key for jumping, but when I added ladders to the game I thought that climbing on the ladders definitely has to be UP and DOWN key. So therefor I had to use another key for jumping.

No "restart" screen at all sounds like a better idea. I think I will change it to that!

 
Offline fruitmaze
« Reply #9 - Posted 2010-06-18 07:29:00 »

UPDATE!

The first two levels are now finished (unfortunately no sound yet). I have fixed all of the bugs in the game that I know of.

Let me know what you think!

Play at 4x
Play at 8x

What is left to do:
-Graphics to bosses
-Boss movement
-Boss exlposion
-A few more enemies
-More levels
-Sound
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Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #10 - Posted 2010-07-04 21:52:25 »

graphically great.
a game like this really needs the extra levels.
Do you think you will get them finished before the dead line?
If not I was thinking maybe you could loop the level with a harder difficulty.

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Offline fruitmaze
« Reply #11 - Posted 2010-07-06 08:17:00 »

Thanks! There will be more levels, my goal is 12 levels at least, but I'm not sure I will have time to finish that before the deadline. But hopefully.
Offline Sardtok

Senior Newbie





« Reply #12 - Posted 2010-07-06 22:40:33 »

Pretty awesome game.
Here's a minor bug for you:
When you enter a door at the end of a level, the player sprite pops back up if you press left/right after it goes through the door.
Offline fruitmaze
« Reply #13 - Posted 2010-07-07 10:15:59 »

Ah good that you noticed that! I will fix that soon.
Offline Mike

JGO Wizard


Medals: 86
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #14 - Posted 2010-07-07 10:51:10 »

The first time I shoot and the first time I kill an enemy the game halts for about 4-5 seconds. Reading something in that takes a long time?

(doesn't happen the next time I play as long as I don't clear the java cache)

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline fruitmaze
« Reply #15 - Posted 2010-07-07 12:59:23 »

That's worrying... I haven't seen that problem. I load all resources via a jar.file, so I guess everything should be loaded when the game starts? Does it happen everytime (after cleaning the cache)? And what OS are you using?
Offline fruitmaze
« Reply #16 - Posted 2010-07-23 07:57:26 »

UPDATE!

-6 levels and 2 bosses
-sound is added
-some new enemies
-fixed a few bugs

The sound is a bit buggy. Sometimes the sound won't stop, and sometimes it is too slow to play the sound. I'm using the AudioClip class for playing sounds, but it obviously has some issues.

Play at 4x
Play at 8x
Offline CommanderKeith
« Reply #17 - Posted 2010-07-23 08:46:39 »

Works well, pretty cool little platformer

Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #18 - Posted 2010-07-23 14:48:45 »

UPDATE!

-6 levels and 2 bosses
-sound is added
-some new enemies
-fixed a few bugs

The sound is a bit buggy. Sometimes the sound won't stop, and sometimes it is too slow to play the sound. I'm using the AudioClip class for playing sounds, but it obviously has some issues.

Play at 4x
Play at 8x

fruitmaze, I would recommend paulscode sounds library . check this thread out . It solved my issues on Zombie Defense (and I could change wav to  ogg, which is waay smaller) .

I still havent tried the new version since I'm at work, but I'll soon give it a shot .

Offline fruitmaze
« Reply #19 - Posted 2010-07-23 15:26:28 »

Thanks for the link teletubo. Will check it out.
Offline Alric

Junior Duke


Projects: 1



« Reply #20 - Posted 2010-07-23 16:54:06 »

Worked on windows, but errorer on the Mac I tried:
java.lang.UnsupportedClassVersionError: Bad version number in .class file
   at java.lang.ClassLoader.defineClass1(Native Method)
   at java.lang.ClassLoader.defineClass(ClassLoader.java:676)
   at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:124)
   at java.net.URLClassLoader.defineClass(URLClassLoader.java:260)
   at java.net.URLClassLoader.access$100(URLClassLoader.java:56)
   at java.net.URLClassLoader$1.run(URLClassLoader.java:195)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.net.URLClassLoader.findClass(URLClassLoader.java:188)
   at sun.applet.AppletClassLoader.findClass(AppletClassLoader.java:173)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:317)
   at sun.applet.AppletClassLoader.loadClass(AppletClassLoader.java:145)
   at java.lang.ClassLoader.loadClass(ClassLoader.java:252)
   at sun.applet.AppletClassLoader.loadCode(AppletClassLoader.java:659)
   at sun.applet.AppletPanel.createApplet(AppletPanel.java:786)
   at sun.plugin.AppletViewer.createApplet(AppletViewer.java:2354)
   at sun.applet.AppletPanel.runLoader(AppletPanel.java:715)
   at sun.applet.AppletPanel.run(AppletPanel.java:369)
   at java.lang.Thread.run(Thread.java:613)

Offline fruitmaze
« Reply #21 - Posted 2010-07-24 16:11:58 »

Seems to be something it doesn't like with the Java version... What version are you using on the Mac?
Offline Sardtok

Senior Newbie





« Reply #22 - Posted 2010-07-28 12:56:31 »

I like the levels you added.
Strange how I was caught in that pit at the end. Wink
Looking forward to seeing the final level(s) and boss(es).

The only problem I can see is that if you die, at least somewhere close to a boss, it gets extremely hard to beat the bosses. While with the best upgrades available at the time it's very easy. Perhaps you should only downgrade the weapon one level when you die, and rather give the bosses a little bit more HP, at least the second boss died extremely quickly. I found the first boss harder than the second one, but then I only had the second best weapon.
Offline fruitmaze
« Reply #23 - Posted 2010-08-03 16:53:40 »

Thanks Sardtok! Glad you like it. I agree there is a problem with the weapons... I think I will simply make the best weapon less good and maybe only have 4 different types of weapons instead of 5.
Offline fruitmaze
« Reply #24 - Posted 2010-08-22 21:41:38 »

GAME UPDATED!

Last level added and 2 more bosses.

Play at 4x
Play at 8x
Play at 16x

You can go press L + 2, L+ 3 and L +4 to jump to level 2, 3 and 4.
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #25 - Posted 2010-08-23 18:20:44 »

It looks great, the details and the background are really well polished .
I found it a little difficult though, I couldn't beat the first boss ... but maybe I need to practice a little more.

Offline fruitmaze
« Reply #26 - Posted 2010-08-24 07:54:29 »

Hmm I will have a look at that teletubo. But if you want to try out the other levels you can press L + 2, L + 3 or L + 4, during gameplay.
Offline Abuse

JGO Knight


Medals: 13


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« Reply #27 - Posted 2010-08-27 23:01:38 »

My explorative nature caused me to jump into the pit of doom at the end of the 3rd(?) level.  Roll Eyes

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Offline dishmoth
« Reply #28 - Posted 2010-08-28 16:03:03 »

I finally got around to playing the latest version.

I love everything about this game(*) except possibly the 'authentically retro' difficulty level.  It took me a couple of goes to get to the Boss at the end of Level 1, and he wiped me out instantly.  I didn't do any better on the other levels (using the short-cut keys).  My vote would go for making things a bit easier (more lives? more health? more generous health packs?), but I understand if you prefer to keep it as it is.

(*) Especially the little panicking scientists.

Simon

Offline fruitmaze
« Reply #29 - Posted 2010-08-28 17:21:09 »

@Abuse
Good try! Smiley I do have some secrets places around in the game, but unfortunately not there...

@dishmooth
Thanks alot Simon! Nice to hear that you liked the game. I personally think the game is easy, but that is I guess cos I have played it alot now. So I will probably make the levels a bit easier like you say, perhaps some more secret health items.
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