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  Buildsim  (Read 9421 times)
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Offline Jacob_

Junior Devvie

Projects: 3

« Posted 2010-05-13 19:58:14 »

Hi, this is a game I've been working for since the beginning of the year. It's not close to being finished yet, but when it is done, it will be a sandbox game--more of a game construction set than anything. Players can design their own interactive levels, then create a server for others to play: you could make a free build server, an interactive story, a chat/hangout/scenery place, CTF in planes, Worms clone, you name it... To make your server dynamic you write Lua scripts, then give players scripted tools to interact with it.

Here are some random screenshots, in order from most recent to oldest:

Last one was from January 11th, it's definitely come a long way.

I only have an old buggy alpha build up, sorry:
It is a month old, I've fixed a lot of bugs since then and would put the new one up, but I'm currently rewriting the game to use a different lua library (old one used JNI and was extremely buggy and crashy)

If you want to report bugs or give me suggestions you can, main reason I'm posting this is that I wanted a dev log somewhere and to possibly get some interested people (to keep me motivated)
Offline Eli Delventhal

JGO Kernel

Medals: 42
Projects: 11
Exp: 10 years

Game Engineer

« Reply #1 - Posted 2010-05-13 21:11:49 »

Huh, looks pretty cool.

You should name it "Buildism" instead of "Buildsim" because that's what I read it as at first. Smiley

See my work:
OTC Software
Offline CommanderKeith
« Reply #2 - Posted 2010-05-14 03:15:30 »

Nice. Did you do the physics yourself or did you use JBox2D or Phys2D?

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Offline Jacob_

Junior Devvie

Projects: 3

« Reply #3 - Posted 2010-05-14 14:28:41 »

Thanks for the comments. I'm actually using JBox2D; I don't know enough math to do the physics myself  Tongue
Offline Jacob_

Junior Devvie

Projects: 3

« Reply #4 - Posted 2010-05-19 14:41:28 »

I'm almost done with the Lua library switch; now I just need to fix events and then I can work on features again. Not only does it not crash randomly, but scripting is also faster since it doesn't have to go between Lua, C, and Java all the time.

My last day of school is Friday, I should be able to get more work done after that.
Offline Jacob_

Junior Devvie

Projects: 3

« Reply #5 - Posted 2010-10-19 00:54:29 »

I'm working on this again! Since a lot of the old code was written when I was just learning Java, I had to completely dump it and start over, but I think it was worth it.

I haven't made a game with this yet, but here is a quick demo: (you can also click Launch Editor in the top right corner of the page to open the editor)

I'd like to have some Mac/Linux testing if possible, so tell me if you use a non-Windows OS.
Offline ewjordan

Junior Devvie

« Reply #6 - Posted 2010-10-19 13:28:50 »

I think you need to set the MIME type differently on the "Play" link, for me it just prompts me to download the .php file (Firefox, OS X).
Offline Jacob_

Junior Devvie

Projects: 3

« Reply #7 - Posted 2010-10-19 20:11:03 »

This is what I'm using, is it correct?

header("Content-Type: application/x-java-jnlp-file");

On Windows, I get the same prompt as for a regular .jnlp file:

Could it be the extension?
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