Hi!
After having gotten heaps of help (THANX!) on the thread about FullScreen crashes, I now have managed to make my 2D gameengine work great ... but ...

I have some sprites that I would like to paint and I would like them to be transparent. My windowed 150 fps won't agree though since it makes a deep dive down to 5 fps when I use more than 5 (depends on) gif-sprites...
I bugtested my gameengine like *curse* and the logic works great when I just disables the actual g.drawImage call in my sprites. Thus, it is a pure drawing issue and I can't understand what it is.
A gif is a gif, right?
/Markus