Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (780)
Games in Android Showcase (233)
games submitted by our members
Games in WIP (857)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Android input  (Read 4067 times)
0 Members and 1 Guest are viewing this topic.
Offline CaptainJester

JGO Knight

Medals: 12
Projects: 2
Exp: 14 years

Make it work; make it better.

« Posted 2010-05-07 01:40:39 »

I'm taking the plunge and learning some Android programming.  My question relates more to the devices.  Do all devices have the same inputs: ie accelerometers, touch screen, etc.  Or is there a bunch of different types and you have to figure out what you have at runtime?

Offline williamwoles

Junior Devvie

Medals: 4

« Reply #1 - Posted 2010-05-07 01:50:11 »

I have worked with Android sensors: acceleration, orientation, also with gps and "task manager" I would say that everything I made and tested on emulator, worked fine on all the phones I tested after.
Offline teletubo
Global Moderator

JGO Wizard

Medals: 75
Projects: 4
Exp: 8 years

« Reply #2 - Posted 2010-05-07 01:53:05 »

As far as I know, all of them have touch input and accelerometer .

Not all devices have a hard keyboard (that's a fact.).

There are some devices that dont even have the trackball ( I figured that out when a user complained about jumping with trackball) .

Only devices with 2.0 on support multitouch .

Shortly said, it's a mess !

I would stick with the touch + accelerometer .

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline CaptainJester

JGO Knight

Medals: 12
Projects: 2
Exp: 14 years

Make it work; make it better.

« Reply #3 - Posted 2010-05-07 02:36:15 »

Great, thanks guys.

Offline Catharsis

JGO Ninja

Medals: 75
Projects: 1
Exp: 21 years

TyphonRT rocks!

« Reply #4 - Posted 2010-05-13 15:27:01 »

Yeah.. Handling input across the ecosystem can be a big issue if your game is not simple (just touch/accelerometer). Almost all Android devices should support touch and accelerometer, but even that conceivably isn't the case for all devices, but I'd bet 98%+.

With TyphonRT the middleware I'm putting out for desktop & android I put in a great deal of time to normalize and provide a powerful input control system that also provides virtual overlays for devices without a keyboard that can be displayed as necessary.

An example is that a Motorola Droid has a keyboard, but when the keyboard is closed TyphonRT can display virtual overlays for both movement & rotation (3D FPS navigation). The Nexus One just shows the movement virtual controller all the time due to no keyboard and the trackball is used for rotation. TyphonRT provides an XML configuration system that can load custom configurations based on device name and family. I'll be creating a device configuration database that can generate the XML as needed for a given type of app.

Basically a lot of a work can be put into creating a scalable and reasonably comprehensive input configuration system. All of this is in the core distribution of TyphonRT which will be released in June via GPLv3, but also dual licensed with a favorable fee for indie developers. I will be doing a closed beta soon and several free licensees to ~50 initial developers, so send me a PM if you are interested in getting in on this. Smiley

Check out the TyphonRT Video Suite:

Founder & Principal Architect; TyphonRT, Inc.
Offline strategy
« Reply #5 - Posted 2010-05-14 23:18:21 »

Officially, you should not make no assumptions about input methods on devices. But if you require certain devices, then make sure to define that requirement in the AndroidManifest.xml.

Pages: [1]
  ignore  |  Print  

hadezbladez (736 views)
2018-11-16 13:46:03

hadezbladez (372 views)
2018-11-16 13:41:33

hadezbladez (726 views)
2018-11-16 13:35:35

hadezbladez (187 views)
2018-11-16 13:32:03

EgonOlsen (2385 views)
2018-06-10 19:43:48

EgonOlsen (2539 views)
2018-06-10 19:43:44

EgonOlsen (1473 views)
2018-06-10 19:43:20

DesertCoockie (2137 views)
2018-05-13 18:23:11

nelsongames (1934 views)
2018-04-24 18:15:36

nelsongames (2615 views)
2018-04-24 18:14:32
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!