I know being superstitious isnt what a programmer should be, but im a little that way when it comes to really strange bugs.
At the moment, my application suddenly stopped cycling quickly and started going with a really poor framerate... All I do is uncomment
this for loop and then all of sudden it starts going really slow.
all tiles have 0 astones so it shouldnt even be accessing the loops even though it somehow is, and the simple commented out for loop iterating
the v variable is enough to make it go slow for no reason.
I thought maybe it was because I had too much stuff in a single file, so I broke the program up to another file but it didnt make a difference, for
some reason its going slow and I have NO IDEA WHY.
As soon as I comment out the for loop it decides to go quick, and note ITS NOT RENDERING ANYTHING.
if(btile[edit_tile].astone[i].selected && fading_trim==false && fading_trim_depth==false && fading_depth==false)