Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (476)
Games in Android Showcase (106)
games submitted by our members
Games in WIP (533)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2] 3
  ignore  |  Print  
  Cell Invaders - TowerDefense Applet  (Read 26629 times)
0 Members and 1 Guest are viewing this topic.
Offline Noobtastic

Senior Newbie





« Reply #30 - Posted 2010-04-30 18:58:22 »

Looks like a new version since I last saw it -- I am noticing a pathfinding / bounds-checking problem on level 1 I didn't see before.

The attackers seem to be able to move through towers freely.  I made a straight horizontal line of towers out from the source, left to right.  About midway down the line the attackers simply walk across / through the towers down toward the source.
Offline zammbi

JGO Coder


Medals: 4



« Reply #31 - Posted 2010-04-30 19:34:03 »

Make an android version  Cool

Current project - Rename and Sort
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #32 - Posted 2010-04-30 19:43:56 »

Looks like a new version since I last saw it -- I am noticing a pathfinding / bounds-checking problem on level 1 I didn't see before.

The attackers seem to be able to move through towers freely.  I made a straight horizontal line of towers out from the source, left to right.  About midway down the line the attackers simply walk across / through the towers down toward the source.
oops. You could even place towers on top of each others. Uploaded again
Make an android version  Cool
hm... first I want to finish 3 other games I started sometime. But I thought about it too, would be very cool to control with a touch (I)Pad.

lots of sillystupid games: http://www.emaggame.com
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Noobtastic

Senior Newbie





« Reply #33 - Posted 2010-04-30 20:05:04 »

Looks fixed!  Smiley
Online Riven
« League of Dukes »

JGO Overlord


Medals: 743
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #34 - Posted 2010-04-30 21:09:12 »

There is no Hero in level 8 Shocked

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #35 - Posted 2010-04-30 21:33:41 »

never played that far Smiley
I didnt expect someone to play that far yet. Waves are random, levls made in 1 min...
will put one in and upload. Oh never thought I would sit at the computer on fr. night. I don't want to be a nerd, at least I'm drunk. 

edit: put the missing heroes in all levels
this is so exiting *gay (happy) shout*

lots of sillystupid games: http://www.emaggame.com
Offline Noobtastic

Senior Newbie





« Reply #36 - Posted 2010-04-30 21:53:16 »

Is it just me or is level 1 harder now?  Cheesy

Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #37 - Posted 2010-04-30 22:35:31 »

Sorry for offtopic, but i promise not to call Lima a moron any more!
edit: never login forever on a friend's computer, that wasnt me. hacking is sooo in these days. (changed my password)

lots of sillystupid games: http://www.emaggame.com
Offline JoC

Junior Member




I love YaBB 1G - SP1!


« Reply #38 - Posted 2010-05-03 16:19:52 »

I had a crash on level 8.
Btw is level 9 possible to beat? Smiley

Edit: Yes it was!
Offline JoC

Junior Member




I love YaBB 1G - SP1!


« Reply #39 - Posted 2010-05-04 16:34:55 »

i need more levels.  Grin
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline superchango

Innocent Bystander





« Reply #40 - Posted 2010-05-05 02:09:20 »

Just want to say that I really love the sound playing when losing a game! Great work!
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #41 - Posted 2010-05-05 22:45:35 »

hello again,

   - increased time for upgrading (20%)
   - time for selling towers increases:   factor=(10+sold)/10
   - hero's ability can cut this time in half (with upgrade 5)
   
   - "master" mode for painters, the master overrules the others and resets the colors of newarby towers if needed.
   I did this because someone said it would be too complicated to paint in a desired color if there are different painters lurking around.
   
   - removed health upgrade for hero
   
   - reduced default hp of creeps from 50 to 35 and increased the "hp slope" for later waves, so it should be a little bit easier first and harder later.
   
+added a nice shadow around towers, that gives more depth (left: new    right:old):


sorry, no new levels changes uploaded yet (lack of time). Will follow tomorrow...

old levelcodes won't work any more, so here is a code for the first X lvls:

IaWNlGiGaciGaciGRZomVJo6OhCaObgsrccMaMUATyAQaciGe9h

please let me know about annoying things or simple improvements (that won't take too much time), level ideas you would like to see, hero upgrades that are stupid or imba, ...
thanks  Smiley

Btw is level 9 possible to beat? Smiley
Edit: Yes it was!
funky shit  Cheesy

lots of sillystupid games: http://www.emaggame.com
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #42 - Posted 2010-05-10 08:57:50 »

- finally found the ultimate cause for some very rare crashes (?)
- removed 'load code' bug (did not work 100% after playing another session)
   
- unit selection/moving is more comfortable now, they have a higher selection priority than creeps.
   creeps don't get the focus any more if a unit is selected.
   
- Simple towers weaker, others also adjusted
- Hero shoots a little bit weaker (0.75), repaired Speed-upgrade (moves at double speed with upgrade 5)
- new painter option: (de-)activate. If not active, it won't paint...
- Slowdown Tower slows more down
- visuals: bars (tower) indicating painting/damage bigger and health bars nicer
- added a 'game finished hooray!' sequence
   
unlocks all levels for testing:
JaWNlGiGaciGaciGRZompI*7Oh0IHcWaJmsibcybn5cxVciGacuKw
   
I made 3 new levels and rewrote the waves-spawning code, allowing new things e.g. in level 17 HIV drops in permanently.

lots of sillystupid games: http://www.emaggame.com
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #43 - Posted 2010-05-10 12:31:11 »

Really good game, very, very polished Smiley

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Online Riven
« League of Dukes »

JGO Overlord


Medals: 743
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #44 - Posted 2010-05-10 14:37:28 »

Going with the theme, the armor should be organic shaped, liquid and... wobbly Smiley

(oh, and please add shockwaves through them when they fire, also make adjacent armor merge into a larger blob, today please)

 Wink

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #45 - Posted 2010-05-10 14:57:03 »

Going with the theme, the armor should be organic shaped, liquid and... wobbly Smiley

(oh, and please add shockwaves through them when they fire, also make adjacent armor merge into a larger blob, today please)

 Wink
everything planned for 2015.   Wink
From 2011-2014 I will finish a beta version of a game I started in 2002(?): http://www.youtube.com/watch?v=MdHMnQ_eIvQ

You are right with the organic look.
Once upon a time, I had no static background for the cell, walls were individuals and animated by Perlin Noise. Was nice, but too slow for software rendering.
Creeps and walls as particle based viscoelastics will be cool (eta fall 2015 - Transformers Vs WobbleAliens)

Anybody have any comments on difficulty level / boring levels?

lots of sillystupid games: http://www.emaggame.com
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #46 - Posted 2010-05-10 20:38:52 »

Anybody have any comments on difficulty level / boring levels?

Level 4 was a lot harder than level 3 due to the flyers... arghh, I hate them! Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #47 - Posted 2010-05-11 08:32:13 »

Level 4 was a lot harder than level 3 due to the flyers... arghh, I hate them! Smiley
I reduced the default creep speed (factor 0.85), so the game should be easier now. Did you use an AntiAir tower in level 4?

lots of sillystupid games: http://www.emaggame.com
Offline dishmoth
« Reply #48 - Posted 2010-05-11 11:05:57 »

Anybody have any comments on difficulty level / boring levels?

This probably says more about my incompetence than about your (fantastic, by the way) game, but I was completely baffled by Level 2.  I didn't read the instructions properly (because, you know, they're instructions) and had real difficulty figuring out what was going on with the hero and all the different colours.

You could maybe introduce those things more gradually if you don't want to confuse simpletons like me.

Simon

Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #49 - Posted 2010-05-11 14:05:43 »

I reduced the default creep speed (factor 0.85), so the game should be easier now. Did you use an AntiAir tower in level 4?

Ah, the 100 gold towers were AA? I hovered over them and read something about ground and was like... that doesn't seem necessary Smiley

EDIT: Loaded the page and saw that there were two new towers on the 4th level, I was used to there only being one new tower and it being placed last, my fault (or yours! Smiley )

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline Noobtastic

Senior Newbie





« Reply #50 - Posted 2010-05-22 21:42:20 »

Couple of notes:

1)  There is an exploit for leveling up your hero you might want to fix.  If, after you level your hero once you go to "pause" and "restart level," the level up is retained and you can repeat this until you reach higher and higher hero levels.

2)  Since the last change, the ends of some of the levels have become exceedingly difficult (to me anyway).  For instance level 5 I used to be able to get past, but now cannot after quite a bit of trying.

Smiley

Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #51 - Posted 2010-05-24 13:31:04 »

1)  There is an exploit for leveling up your hero you might want to fix.  If, after you level your hero once you go to "pause" and "restart level," the level up is retained and you can repeat this until you reach higher and higher hero levels.

2)  Since the last change, the ends of some of the levels have become exceedingly difficult (to me anyway).  For instance level 5 I used to be able to get past, but now cannot after quite a bit of trying.
Thanks for the exploit (fixed now).

I uploaded a new version (easier and smoother now).
I hope the difficulty level is better...

lots of sillystupid games: http://www.emaggame.com
Offline markus.borbely

Junior Member





« Reply #52 - Posted 2010-05-24 20:14:44 »

Amazingly polished. Nice angle on the tower defence. I would still be playing unless I had gotten an NullPointerException.... :-(
Also, I think it is to hard. I want simple games. It could get hard later on for hardcore gamers, but not at level 2 of lots.

I'm really impressed by the graphics, the feel and the sound.
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #53 - Posted 2010-05-25 10:13:48 »

Amazingly polished. Nice angle on the tower defence. I would still be playing unless I had gotten an NullPointerException.... :-(
Also, I think it is to hard. I want simple games. It could get hard later on for hardcore gamers, but not at level 2 of lots.
I fixed the NPE.
Regarding the difficulty, I just played lvl 2 and won basically with one single (and some more) upgraded tower. If I made it even more simple to win, it will become boring I guess.

lots of sillystupid games: http://www.emaggame.com
Offline Noobtastic

Senior Newbie





« Reply #54 - Posted 2010-05-25 23:17:59 »

Am able to get past level 5 now.  However, in level 6 the AA gun has disappeared from the available tower list Wink
Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #55 - Posted 2010-05-26 06:53:05 »

I removed the flyers in level 6, so you don't need AA Wink

lots of sillystupid games: http://www.emaggame.com
Offline Noobtastic

Senior Newbie





« Reply #56 - Posted 2010-05-26 17:15:33 »

Sweet!
Offline markus.borbely

Junior Member





« Reply #57 - Posted 2010-05-27 05:11:09 »

I fixed the NPE.
Regarding the difficulty, I just played lvl 2 and won basically with one single (and some more) upgraded tower. If I made it even more simple to win, it will become boring I guess.


Ahh, will try again. I built like 15 towers and still lost. But I didn't upgrade them. I guess upgrading beats numbers then.
Online Riven
« League of Dukes »

JGO Overlord


Medals: 743
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #58 - Posted 2010-05-27 08:26:12 »

Tower-defense games can only really be beat by building zigzag patterns to make the path for the enemy as long as possible.

I hardly needed to upgrade, ever. I'm just building lots and lots of cheap cannons.

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Offline appel

JGO Wizard


Medals: 50
Projects: 4


I always win!


« Reply #59 - Posted 2010-06-16 17:21:28 »

Good work!  Cheesy Nice graphics.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Pages: 1 [2] 3
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (18 views)
2014-07-24 01:59:36

Riven (17 views)
2014-07-23 21:16:32

Riven (14 views)
2014-07-23 21:07:15

Riven (17 views)
2014-07-23 20:56:16

ctomni231 (45 views)
2014-07-18 06:55:21

Zero Volt (40 views)
2014-07-17 23:47:54

danieldean (32 views)
2014-07-17 23:41:23

MustardPeter (36 views)
2014-07-16 23:30:00

Cero (51 views)
2014-07-16 00:42:17

Riven (50 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!