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  [Journal] TinyRoll  (Read 7384 times)
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Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2010-04-25 15:57:17 »

Been a while, trying to have a go at this tiny game contest. It's basically a rolling ball game (I'm a fan of them generally) with some limitations based on the contest format. Not quite sure if it works out yet but here's a quick test to check things work and you can get round ok.

http://www.cokeandcode.com/applets/tinyroll/

Just want to know if you can control the ball well enough. I have plans for the traditional spikes, bad guys, teleports, switches etc.

Any feeback appreciated,

Offline ShannonSmith
« Reply #1 - Posted 2010-04-25 16:44:22 »

Controls pretty well for me. Scrolling is also pretty smooth, I think it will work out fine.
Glad to see both you and Markus in on this contest I think we'll see some impressive stuff before the end.
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #2 - Posted 2010-04-26 06:22:31 »

Works great here. It took me a while to even notice the number in the upper right corner, though. =)

Play Minecraft!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline zammbi

JGO Coder


Medals: 4



« Reply #3 - Posted 2010-04-26 07:15:47 »

Nice. I think the controls can be improved a little.
Maybe slow the jumping slightly, it was hard to control. Also the movement could only move 2 pixels at a time minimum, could you make it so you can move 1 pixel minimum at a time ?

Current project - Rename and Sort
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2010-04-26 10:36:25 »

The ball has some momentum, so it's hard to move one pixel at a time. Sorta meant to keep you moving.

Agreed on the jumping tho.

Kev

Offline dishmoth
« Reply #5 - Posted 2010-04-26 17:25:18 »

Clicking on the applet makes Internet Explorer hang.
Vista, IE8, Java 1.6.0_20, not fixed by a reboot.
Simon

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #6 - Posted 2010-04-26 18:01:14 »

Clicking on the applet makes Internet Explorer hang.
Vista, IE8, Java 1.6.0_20, not fixed by a reboot.
Simon


what you need is real browser like Chrome or Firefox (3.6.4)
separate process plugins make it much harder for them to hang the browser Smiley
Offline DzzD
« Reply #7 - Posted 2010-04-26 18:14:45 »

hang here too on IE8/vista

what you need is real browser like Chrome or Firefox (3.6.4)
separate process plugins make it much harder for them to hang the browser Smiley
pff... those are just 100 times worst than IE... this is just the same "fashion" to use FF as it is to use linux.. it work worst but it look cool & geek-like

sorry for the flame, but you hit first Smiley

Online Roquen
« Reply #8 - Posted 2010-04-26 18:45:24 »

Clicking on the applet makes Internet Explorer hang.
Vista, IE8, Java 1.6.0_20, not fixed by a reboot.
Simon

Same config, and it works fine (32-bit hardware and VM).  Also controls work fine as well.
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #9 - Posted 2010-04-27 09:10:08 »

Not sure whats going on with the hang, will look asap.

Updated to include switches, thin platforms, disappearing platforms, spikes, a target, start screen and stats screen after the complete first level.

Seems to be running much slower in the applet compared to the test rig I use locally. Need to investigate that too.

Kev

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Online Roquen
« Reply #10 - Posted 2010-04-27 09:39:24 »

Same config, and it works fine (32-bit hardware and VM).  Also controls work fine as well.

FYI: I'm now seeing the hard hang.  No system changes.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #11 - Posted 2010-04-27 12:03:02 »

Just tested on IE8 on windows xp and can confirm that it does hang the browser.

Game starts, can see ball and everything, then just freezes up.

unsigned applets really should not be able to do that.

It should be filed as a java/plugin bug.
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 48
Projects: 4
Exp: 8 years



« Reply #12 - Posted 2010-04-27 12:08:39 »

It runs smoothly here since the first version .

It would be nice if I could jump using the arrow key up, so I can play using only the right hand and have my left hand free to do something else  Roll Eyes .

Offline endolf

JGO Coder


Medals: 7
Exp: 15 years


Current project release date: sometime in 3003


« Reply #13 - Posted 2010-04-28 06:05:03 »

Works on Chrome with j6u20 32bit windows 7 at home, fails with chrome on winxp at work, just get a white page, the applet never starts, nothing in the java console and the process hangs around after the window is closed and has to be killed. Our proxy at work has a habbit of screwing things over sometimes though.

Endolf

Offline Galaxy613

Senior Newbie





« Reply #14 - Posted 2010-04-28 14:03:08 »

Woah woah woah! Can you frame limit it? It must be going around 100fps it seems on my PC.

Programming since 2001 (Technically Tongue )
Uses: BlitzMax, Java, C++
Computers: W7 Desktop and a Triple Booting Netbook.
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #15 - Posted 2010-04-28 18:52:07 »

Just updated could I get a retest please Smiley

Kev

Offline Wyrframe

Senior Newbie





« Reply #16 - Posted 2010-04-28 18:56:39 »

Works perfect for me.

Windows 7, Firefox 3.6, JRE 1.6u11.
Offline irreversible_kev

Junior Devvie





« Reply #17 - Posted 2010-04-28 19:00:42 »

cool little game. It reminds me of Markus' megaman 4k game.

lol @ if you forget to let go of the arrow keys at the end (when your score is displayed), your time keeps rising Cheesy
Offline dishmoth
« Reply #18 - Posted 2010-04-28 19:25:02 »

Just updated could I get a retest please Smiley

Better, but still not right.  The applet doesn't hang now, but I couldn't get it to respond to key presses.
Keep trying!
Simon

Offline CommanderKeith
« Reply #19 - Posted 2010-04-29 01:54:43 »

Cool demo!


Seems to be running much slower in the applet compared to the test rig I use locally. Need to investigate that too.


Maybe you'r running into this bug which got me this morning:
http://forums.java.net/jive/thread.jspa?messageID=352404


Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #20 - Posted 2010-05-01 22:13:22 »

It should be fixed now to run on IE. Could you do a retest?

Kev

Offline dishmoth
« Reply #21 - Posted 2010-05-02 08:57:15 »

It should be fixed now to run on IE. Could you do a retest?

Works a treat now.  Lovely stuff, if a little sadistic (I landed on spikes A LOT).

A possible minor glitch: I got caught one time on the disappearing platform.  It reappeared just as I was falling through it, and I ended up rolling around on it one pixel lower than I should've been.  Everything carried on as normal once the plaform disappeared again.

Simon

Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #22 - Posted 2010-05-02 09:36:27 »

Very nice! You need a death animation in there, though!

Play Minecraft!
Offline DzzD
« Reply #23 - Posted 2010-05-02 11:27:11 »

It should be fixed now to run on IE. Could you do a retest?

Kev
work perfect on IE8/Vista/Java-1.6-u20

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #24 - Posted 2010-05-02 14:30:52 »

Updated with some polish, no new levels yet.

Kev

Offline arielsan
« Reply #25 - Posted 2010-05-02 16:28:21 »

great you fixed that problem on IE

what was the issue?

Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #26 - Posted 2010-05-05 08:46:48 »

Just didn't thread the applet correctly (or at all infact). IE doesn't seem to be tolerant to applets running off with their threads.

Only one level still. Work continues

Kev

Offline ShannonSmith
« Reply #27 - Posted 2010-05-05 17:12:21 »

Coming along nicely. Just a slight correction, the applet webpage says the res must be 40x30 or 40x40. The rules are 40x30 or 30x40.
Offline kevglass

« JGO Spiffy Duke »


Medals: 212
Projects: 24
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #28 - Posted 2010-05-06 07:18:36 »

Fixered!

Cheers,

Kev

Offline me

Senior Devvie


Projects: 4


Java games rock!


« Reply #29 - Posted 2010-05-26 09:52:32 »

Hello KevGlass,

Works great on
                   Acer Aspire 5740, Windows 7 , Internet Explorer, jdk1.6.0_20
                   Mac Mini, Snow Leopard OS X, Safari, jdk 1.6.0_20
                   Suse 10 (Virtual Machine), firefox 2.0.0.14, jdk 1.6.0_19
                   HP Compaq 6820, Fedora 8, Firefox 2.0.0.10, jdk 1.6.0_04

Your use of color is great so that even on the 30x40 version you see what
the aim is and all the objects are clear.
Great job!

Best regards from

M.E.

M.E.
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