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  direct access pixels  (Read 846 times)
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Offline rouncer

Junior Member





« Posted 2010-04-19 06:54:19 »

In an applet, whats the quickest way to get direct access to the pixels, without using any library.

In C and vga, you just switch to vga mode and access the screen memory in the ram.

In c and direct x, you create a surface and lock it to access the memory.

How do I do this in java, is there a quick solution that works without having to use any library at all except the most basic?
Offline Roquen
« Reply #1 - Posted 2010-04-19 07:08:13 »

See some of the code snippets here: TinyGame Resources.

(Create a BufferedImage for the size of your screen, get the reference to the raw data and off you go)
Offline rouncer

Junior Member





« Reply #2 - Posted 2010-04-19 07:27:38 »

Wow that was easy, its real quick too!
I had less trouble with java than I did with direct x, isnt that funny...
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