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  Coordinate system from a single vector  (Read 1305 times)
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Offline krasse
« Posted 2010-04-16 12:48:40 »

This is a member function of my Vec3D class that I often find very useful.
It constructs a coordinate system from a single 3D vector.
The code is adapted from the book "Physically Based Rendering".

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        // v1, v2 and v3 are result vectors
   // v1 becomes parallel to this (a Vec3D)
   public void getCoordinateSystemFromThis(Vec3D v1, Vec3D v2, Vec3D v3) {
      Vec3D v = normalizeCopy();
      if (Math.abs(v.x) > Math.abs(v.y)) {
         double invLen = 1.0 / Math.sqrt(v.x * v.x + v.z * v.z);
         v2.set(-v.z * invLen, 0.0, v.x * invLen);
      } else {
         double invLen = 1.0 / Math.sqrt(v.y * v.y + v.z * v.z);
         v2.set(0.0, v.z * invLen, -v.y * invLen);
      }
      v3.set(v.crossProductCopy(v2));
      v1.set(v);
   }

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