Even more great ideas, thanks!
My current idea is to have the music dynamically change in a game where the different values for happyness, harshness and intensity are controlled by the player's actions. Even if the music that comes out isn't top of the line, it could still impress.
I am very impressed by that acid-beat link you gave me jojoh
I have seen it once before but now it feels even more relevant.
It is very easy to customize the music process. Here is a screenshot of the graph that is used to generate the music in the video:http://www.springworldchallenge.com/images/graph_screenshot.png
It is not difficult to add more node types for different types of beats etc. it is just my own lack of understanding of the music that is currently in the way