I have here link to my Java2D chessboard, chessboard has 2D sprites on, and few white horses floating over the board too.
chessboard -> http://126.96.36.199
my link is not 24h.
I want to build an Java2D engine for polygons and scaled sprite2d and scaled sprite3d, my polygon and scaled sprite2d codes are almost ready,
i now only need few words for scaled sprite3d routines, if i build an object with blender, maybe this wwii time spitfire, what i mentioned
earlier, im sorry for my English, i may need few ways to build an sprite sheet from this blender object.
I think this way ->
Blender object "spitfire" is ready and saved as an .directx file.
I need to build an .directx file loader.
I only will use Java2D, so i only need color and polygons.
I need Java2D 3D engine.
I have my chessboard on my link, made with my 3d engine, which i think is enough for my spitfire too.
I need sphere type array for angles of blender object.
I draw every angle of my spitfire for my bufferedimages.
I dont yet know how many bufferedimages i should use for my 3d sprites, maybe some what of 64-96-128-??? ?
I next need help with math.
how i should calculate the right 3d sprite from bufferedimages, when my sprite is on my 3d area.
There must be some math for this too ??
I then just use my ready engine with my projects.
Well, when i writed it down it looks quite an ease task.
I remember Amiga and AtariST game "Battlehawks of Pacific ??" from somewhere late '80s or early '90s.
"Battlehawks of Pacific ??" used this way 3d sprites to create aireal battles between american navy and imperial japanese navy at ww2.
If you checked that chessboard demo at the top of my message you get the idea of what im planning to my site, i think a ww2 time
game over british channel would be nice, i really would presiede every detail what you may have to share for my 3d project,
i have really almost zero experiense on 3D games, and when im only planning to use Java2D then this is a bit more complex to accomplish.