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  EvenListener or Thread?  (Read 820 times)
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Offline hgouveia

Senior Newbie





« Posted 2010-04-13 23:14:41 »

Hey everyone, im working on a game, so i want to have some handles, one for the painting the "Draw method", other for the logic that usually called "Update Method" , so i want those two methods work for their own, because in this way i will be able to put some loops instructions like for, while in the Update method, without interrupt the painting

i did two threads called PaintHandle and UpdateHandle , and they have a While that called the Draw and the Update method from each Actor
at first was really messy so i put a Thread Delay

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private final int DELAY = 40;

public void run(){

while (true) {
    for (int i=0 ; i < actors.size() ; i++){
      ( (Actor)(actors.get(i)) ).update();
    }  

    try{
     Thread.sleep(DELAY);
   }catch(Exception e){}
}

}


the same with the paint handle, just change the update with draw() , well it work at first, but sometime it get messy again, so i think the thread is to fast or i dont know, so i was wondering, if you recommend to used EventListener insted or a better way

hope you could understand my problem
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