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  Multiply image pixels by specified color  (Read 1461 times)
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Offline maxest

Junior Newbie





« Posted 2010-04-13 02:21:48 »

I have some color and I want all image pixels to be multiplied by this color before drawing an image. I know I can directly access pixels setRGB method, but this is slow. I want to use hardware acceleration without any CPU intervention.
Offline CommanderKeith
« Reply #1 - Posted 2010-04-13 04:58:35 »

Check this out:

http://weblogs.java.net/blog/2008/02/01/effectuation-intro

Offline Hansdampf

Senior Member


Projects: 3


too offending?


« Reply #2 - Posted 2010-04-13 07:00:37 »

Sad that only the With all GPU-acceleration disabled version starts here, the other two fail without an error message.

lots of sillystupid games: http://www.emaggame.com
Games published by our own members! Check 'em out!
Try the Free Demo of Titan Attacks
Offline CommanderKeith
« Reply #3 - Posted 2010-04-13 15:34:17 »

Hmm that is a worry!

Maybe it's that new security fix - java 6 update 19...

Offline Abuse

JGO Coder


Medals: 2


falling into the abyss of reality


« Reply #4 - Posted 2010-04-13 22:51:58 »

DirectX version works ok for me.

The OpenGL version is totally screwed up; the security dialogues appear completely blank!
No text, no images, no buttons, just the Window's frame.

Sort of worrying that by passing certain parameters to webstart, it's possible to break Java's entire rendering pipeline before the user even gets a chance to accept/refuse a security certificate!

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here!
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