How to play
When a squid is hungry a value is shown above it.
The value indicates what "bubble value" (no more, no less) you should feed the squid with.
Each bubble has a value, ranging from 1 to 7.
In order to get high points you should try and squeeze in as many bubbles as possible into a squid.Exammple
A squid wants bubble value 5.
There are five bubbles left on the screen, of values 1, 1, 2, 1 and 5.
Here you can feed the squid with the 5p-bubble, or you can give it the four other bubbles (1+1+2+1=5).
The first gives you +1 point (1 bubble), and the second +4 points(four bubbles).
A bubble with an orange circle doubles the points.
It is implemented as an applet, using the standard libraries in Java.
Any comments and feedback are welcomed!Play game!