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  Which API  (Read 1269 times)
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Offline Scooby

Senior Newbie

« Posted 2010-04-06 21:03:46 »

I'm interested in making some casual games in java.  Tetris, match3 games, lemmings clones, etc. All 2d stuff.

Anywho, I assumed I would need to use either lwjgl or jogl, I hadn't even considered java2d until recently.
Is there any reason I should choose one over the other?

Offline ryanm

Senior Devvie

Projects: 1
Exp: 15 years

Used to be bleb

« Reply #1 - Posted 2010-04-06 21:09:16 »

Pulpcore would be an excellent choice for this kind of thing.
Offline Scooby

Senior Newbie

« Reply #2 - Posted 2010-04-06 21:11:39 »

Pulpcore would be an excellent choice for this kind of thing.

Thanks.  Will certainly consider using this Smiley

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Offline jojoh

JGO Knight

Medals: 8
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« Reply #3 - Posted 2010-04-06 21:44:00 »

I have set up a wiki that you might have use for. Have a look [size=14pt]here[/size]. Slick 2D is a framework on top of lwjgl (since you mention that), that should reduce the amount of lines you need to write to get a game going. The SF library should also do the trick, but I haven't heard any comments about that, and then pulpcore.

Offline gouessej
« Reply #4 - Posted 2010-04-07 10:19:13 »


I advise you to give a look at JGame:
It supports hardware rendering through JOGL and even automatic translation from Java to ActionScript 3 (Flash)!

Offline Scooby

Senior Newbie

« Reply #5 - Posted 2010-04-07 18:18:46 »

Thanks for the suggestions peeps.
Will try these out and see which i like best Smiley
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