im a bit frustated
about the fact that i cant get
any Quad / Triangle working with VertexBuffers
and NormalBuffers, and all other buffers like ColorBuffers.
Is it common that the following Code produce a VM crash ?
I have disabled ligthing and set the Lighting Color to white. Now i moved the GL.glDrawElement( method behind GL.glDisableClientState(GL.GL_VERTEX_ARRAY);
and the Code work, but i see nowthing at all.
Now my Question : Must the glDrawElements called between the enabled Client States ? Or can it be done after the Vertex Pointer was comited to the Gfx Card,and the client state is disabled ?
Sorry for such stupid question again. but i see nothing or my VM crashes.
Thx 4 helping again.