Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (535)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 11 12 [13] 14 15
  ignore  |  Print  
  Revenge of the Titans  (Read 82704 times)
0 Members and 1 Guest are viewing this topic.
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #360 - Posted 2010-12-24 11:49:51 »

95% broken drivers (Linux and Windows)
5% broken sound (nearly all Windows, nearly all as a result of OpenAL32.dll in Windows system directory, a very few extra weird Linux sound configs)
<1% Mac (Mac user still on Java 1.4.2, broken since LWJGL moved to v2.6)

Cas Smiley

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #361 - Posted 2010-12-24 12:02:48 »

5% broken sound (nearly all Windows, nearly all as a result of OpenAL32.dll in Windows system

You really should move over to using "org.lwjgl.librarypath" instead of "java.library.path", should solve the above issue.
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #362 - Posted 2010-12-24 13:26:17 »

I can't believe I didn't know about that :S I'll fix that in the first patch of the new year...

Cas Smiley

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #363 - Posted 2010-12-24 13:34:09 »

I can't believe I didn't know about that :S

you should pay more attention Smiley
Offline ShannonSmith
« Reply #364 - Posted 2011-01-12 21:18:39 »

I see you have Tycho hooked.

Quote
But it isn't true that I haven't played games, it's just that I haven't plowed time into the sort of "Triple A" retail excursions that tend to define coverage here and elsewhere. I've been playing the awesome retro-inflected Revenge of the Titans from Puppygames.

http://www.penny-arcade.com/2011/1/12/

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #365 - Posted 2011-01-13 12:09:27 »

came across this little ROTT interview http://www.showmethegames.com/puppygames_interview.php Smiley
Offline dishmoth
« Reply #366 - Posted 2011-01-13 13:31:57 »

came across this little ROTT interview
So that's what Cas looks like?
Hmm, explains a lot...
Wink

Offline fruitmaze

Senior Member


Medals: 3
Projects: 2



« Reply #367 - Posted 2011-01-13 14:15:12 »

came across this little ROTT interview http://www.showmethegames.com/puppygames_interview.php Smiley

Interesting reading!
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #368 - Posted 2011-01-13 15:25:23 »

Haha, now you know Smiley Actually there's already a picture of me here in the forums as my avatar. Albeit one that's 15 years old.
Now Chaz, he's the mystery figure...

Cas Smiley

Offline erikd

JGO Ninja


Medals: 16
Projects: 4
Exp: 14 years


Maximumisness


« Reply #369 - Posted 2011-01-18 21:02:16 »

Somehow I always imagined Chaz to look something like that  Grin

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #370 - Posted 2011-02-05 11:10:59 »

Hello everyone, we just radically overhauled Revenge of the Titans. Chances are you'll get on with it much better than you may have done in the past. Give it a whirl and let me know what you think.

The changes are too long and complex to list here... just suck it and see!

Cas Smiley

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #371 - Posted 2011-02-10 01:50:54 »

Hello everyone, we just radically overhauled Revenge of the Titans. Chances are you'll get on with it much better than you may have done in the past. Give it a whirl and let me know what you think.

The changes are too long and complex to list here... just suck it and see!

Cas Smiley
I forget does it have a self updater? I got it a long while ago directly from you. Or can I just download the demo and enter some license number that will be in my email somewhere?

See my work:
OTC Software
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #372 - Posted 2011-02-10 02:17:28 »

No, you've got to download it again. Just install it over the top of the old one, it stays registered.

Cas Smiley

Offline krasse
« Reply #373 - Posted 2011-02-10 22:49:49 »

I like this game very much!
It has improved much since I tested it the last time.

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #374 - Posted 2011-02-10 23:37:04 »

No, you've got to download it again. Just install it over the top of the old one, it stays registered.
Good to know, I was hestitant to test it for the same reasons.

My Projects
Games, Webcam chat, Video screencast, PDF tools.

Javagaming.org with chat room
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #375 - Posted 2011-02-11 00:47:49 »

It would be pretty crappy if it didn't wouldn't it Smiley

Cas Smiley

Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #376 - Posted 2011-02-11 21:18:06 »

It has gotten significantly/ better than it was before. Congrats. I think it's still a bit too difficult because it's near impossible to determine where the enemies will walk (as opposed to typical tower defense games where they can just go anywhere), but then again I'm playing on the hardest difficulty.

See my work:
OTC Software
Offline ryanm

Senior Member


Projects: 1
Exp: 15 years


Used to be bleb


« Reply #377 - Posted 2011-02-12 07:42:05 »

... a bit too difficult ... I'm playing on the hardest difficulty.
Sounds like successful tuning to me.
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #378 - Posted 2011-03-08 20:43:29 »

hmm, wasn't ROTT suppose to hit Steam like 2 days ago? don't see anything there yet, any news on this?
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #379 - Posted 2011-03-08 21:26:25 »

It sorta got pushed back to Wednesday. Ho hum.

Cas Smiley

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 74
Projects: 15


★★★★★


« Reply #380 - Posted 2011-03-08 22:01:51 »

ah ok *sets timer to Wednesday* Smiley
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #381 - Posted 2011-03-16 22:17:43 »

STEEEEEEEEEEEEEEEEEEEEEEEEEAM!

Cas Smiley

Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #382 - Posted 2011-03-17 00:10:21 »


Grats!

How much do you get out of the 13.49?

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline loom_weaver

JGO Coder


Medals: 17



« Reply #383 - Posted 2011-03-17 05:59:06 »

Hello everyone, we just radically overhauled Revenge of the Titans. Chances are you'll get on with it much better than you may have done in the past. Give it a whirl and let me know what you think.

The changes are too long and complex to list here... just suck it and see!

Cas Smiley

Some nice changes!  I like the simplified tech progression trees and lack of cost of tech upgrades.  Game purchased.  Smiley
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #384 - Posted 2011-03-17 10:52:36 »

I think technically royalty rates are under NDA but it's a "well known secret" Valve take 30% commission - which is excellent, and one of the many reasons they're so great to work with.

Cas Smiley

Offline cylab

JGO Ninja


Medals: 38



« Reply #385 - Posted 2011-03-17 13:30:37 »

Great! Congrats!

Please keep us updated about the sale-stats!

Mathias - I Know What [you] Did Last Summer!
Offline Mike

JGO Ninja


Medals: 71
Projects: 1
Exp: 5 years


Java guru wanabee


« Reply #386 - Posted 2011-03-17 15:30:16 »

I think technically royalty rates are under NDA but it's a "well known secret" Valve take 30% commission - which is excellent, and one of the many reasons they're so great to work with.

Cas Smiley

That's quite nice indeed, let us know when you sell game number 100.000 Smiley

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #387 - Posted 2011-03-17 16:15:52 »

Technically we've already sold 250,000 or so but that's the Humble Indie Bundle talking Wink

Cas Smiley

Offline dishmoth
« Reply #388 - Posted 2011-04-06 08:26:59 »

Reviewed on Eurogamer.
"Made by a couple of British guys in their spare time, you know. Well done, couple of British guys."

Offline namrog84

JGO Ninja


Medals: 46
Projects: 4


Keep programming!


« Reply #389 - Posted 2011-04-07 16:14:21 »

So, finally after looking on and off at RotT for a week now. I finally decided to go ahead and get it on steam.

I had been torn, on if I would personally enjoy it or not.
The game feels/looks different then the trailer video and screenshots.


I haven't played it super far yet, but I love it!! Excellent!

I am going to write a review/impressions/feedback as I work my way through completing it.


edit:
Suggestions
1. When dialogue is playing between levels, allow 2 clicks or 2 spacebars(or even 1) to make it full text, because I can read faster than it appears and its slightly annoying. Most games support skip to full text of current window. Thanks!

2. At some level, a tool tip came up, right as the level ended, but it was "hidden" behind the end level window, and then it disappeared.  Please make tool tips, appear in a location that they stay visible(are not obstructed by other menus)
I think it was a tool tip about not needing to sell things before the game ends? But there was more to it I couldn't read?

3.  Sometimes its not overly obvious(at least in lower levels) that a titan is attacking a building. It looks as if they are skirting by the side, by attacking it.  Things are getting hit and flashing.  Do titans have an attack animation that is highly visible?

4. Although its a "game design" choice. I'd love to be able to see remaining crystals amount in crystal(if hovered)(maybe its a later tech, I dont know)

5.  although it took a little while to understand the whole "1 tech upgrade per level" system. Maybe I over looked something, but I was confused until the 3rd time I was there and it sunk in.

6.  The mustache dude talking sounds a little odd,  and also slightly repetitive. I know hes not saying real words. Its intentionally gibberish. That is fine and I like it. but I feel it repeats the sound a lil too regular, enough to be noticed and bothered by it slightly.

7.  Love the controls, the main menu, the windows,   LOVE the art style!   Gameplay is fun, extremely responsive, the main game feels intuitive, solid pace,  feels like its not lacking anything.

8. Although I know you intentionally slightly obscure the tech upgrades, I think it adds to the game. I think I saw some people wanting to know the stats/details before hand. And I thought that earlier on.  Then I realized how much more I enjoyed not knowing the exact details. Because it didn't make me sit there comparing 10 different things to find the "best" thing. I tend to be slightly obsessively over calculating/comparing.(I sometimes spend hours trying to decide on builds prior a RPG, and I'm not a big RPG fan, just obsessive chooser)  It was more sorta,  that looks neat, lets try that. Oh well, if it wasn't great, it mighta been a pre req, or I can get something else next time. 

9. I will add more, maybe as the game develops.


"Experience is what you get when you did not get what you wanted"
Pages: 1 ... 11 12 [13] 14 15
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

E.R. Fleming (8 views)
2014-07-29 03:07:13

E.R. Fleming (4 views)
2014-07-29 03:06:25

pw (38 views)
2014-07-24 01:59:36

Riven (39 views)
2014-07-23 21:16:32

Riven (26 views)
2014-07-23 21:07:15

Riven (28 views)
2014-07-23 20:56:16

ctomni231 (59 views)
2014-07-18 06:55:21

Zero Volt (50 views)
2014-07-17 23:47:54

danieldean (42 views)
2014-07-17 23:41:23

MustardPeter (44 views)
2014-07-16 23:30:00
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!