Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (769)
Games in Android Showcase (230)
games submitted by our members
Games in WIP (855)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Battlement - action/strategy multiplayer game of teamwork  (Read 2097 times)
0 Members and 1 Guest are viewing this topic.
Offline Dathgale

Junior Newbie





« Posted 2010-03-19 20:38:53 »

Hello. I'd like to showcase my Java applet, a multiplayer action/strategy game called Battlement. It's been in development for about a year and I've received lots of positive feed back about it.

Battlement is a grid-based game - you press the arrow keys to move from tile to tile, spending one energy per tile. You regain 2 energy per second up to a maximum of around 7, depending on your class and abilities. Melee weapons are used simply by moving against the enemy. The damage done is dependent on your weapon, your opponent's weapon, and your opponent's facing. It's relatively easy to learn, but hard to master.

You can play here: http://battlement.hostcell.net/ Feedback is appreciated.

Offline Xyle
« Reply #1 - Posted 2010-03-20 03:51:14 »

I've gotta say, this was extremely impressive. Graphics were great, the interface was very good and the gameplay was creative. Its not very often you see multiplayer applets and you did a great job with this one.

Well done!
 Grin

1 thing you may look at adding is a score board. Maybe show the connected users a Kill/Death score and maybe a win/loss score.

I had a great time and I definitely bookmarked the site.

Thanks!

Life is just a game, learn to play!
------------------------------------------
╬-YellzBellz Games!-╬ Cheesy
Offline Dathgale

Junior Newbie





« Reply #2 - Posted 2010-03-22 20:48:38 »

1 thing you may look at adding is a score board. Maybe show the connected users a Kill/Death score and maybe a win/loss score.
That's already on the to-do list. The scoring will attempt to measure your skill based on wins and losses. If there were anything based on kills, players would spend less time playing the game the way it's intended in order to artificially increase their rating.
Pages: [1]
  ignore  |  Print  
 
 

 
EgonOlsen (1642 views)
2018-06-10 19:43:48

EgonOlsen (1703 views)
2018-06-10 19:43:44

EgonOlsen (1155 views)
2018-06-10 19:43:20

DesertCoockie (1583 views)
2018-05-13 18:23:11

nelsongames (1183 views)
2018-04-24 18:15:36

nelsongames (1706 views)
2018-04-24 18:14:32

ivj94 (2514 views)
2018-03-24 14:47:39

ivj94 (1731 views)
2018-03-24 14:46:31

ivj94 (2812 views)
2018-03-24 14:43:53

Solater (952 views)
2018-03-17 05:04:08
Deployment and Packaging
by mudlee
2018-08-22 18:09:50

Java Gaming Resources
by gouessej
2018-08-22 08:19:41

Deployment and Packaging
by gouessej
2018-08-22 08:04:08

Deployment and Packaging
by gouessej
2018-08-22 08:03:45

Deployment and Packaging
by philfrei
2018-08-20 02:33:38

Deployment and Packaging
by philfrei
2018-08-20 02:29:55

Deployment and Packaging
by philfrei
2018-08-19 23:56:20

Deployment and Packaging
by philfrei
2018-08-19 23:54:46
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!