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  Minecraft - VGCats comic  (Read 4290 times)
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Offline ShannonSmith
« Posted 2010-03-16 14:38:13 »

Holly crap Minecraft has really take off, just got featured in a vgcats comic. I love VGCats, congrats Markus.
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #1 - Posted 2010-03-16 15:31:57 »

Thanks! =D

Play Minecraft!
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #2 - Posted 2010-03-16 15:40:48 »

That's pretty damn awesome, especially considering that comic updates like once every two months. Congrats! :-)

See my work:
OTC Software
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Mike

JGO Wizard


Medals: 84
Projects: 1
Exp: 6 years


Java guru wanabee


« Reply #3 - Posted 2010-03-16 21:34:58 »

Almost passing 100.000 euros as well, really nice work Smiley

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #4 - Posted 2010-03-16 21:48:42 »

I'm so envious of your success!!  Cheesy

Once again, great talent brings great success.

Keep it up, you're an inspiration to all of us! Smiley

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline zammbi

JGO Coder


Medals: 4



« Reply #5 - Posted 2010-03-16 21:57:50 »

Great stuff!

Current project - Rename and Sort
Offline nonnus29

Senior Duke




Giving Java a second chance after ludumdare fiasco


« Reply #6 - Posted 2010-03-16 22:43:28 »

I've said it for years and now the world knows Markus is da Man!

 Grin
Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #7 - Posted 2010-03-17 00:08:50 »

Markus, hopefully you'll take the time to explain how you did it. Of course there's a word-of-mouth factor here, but what other factors are at work here? What else did you do to attract so many players, besides making a good game and putting it on a website?

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #8 - Posted 2010-03-17 09:57:08 »

Almost passing 100.000 euros as well, really nice work Smiley

wait, u european or american? cause that makes a big diferenc int he amount of money you've made Wink
Offline Riven
« League of Dukes »

JGO Overlord


Medals: 816
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #9 - Posted 2010-03-17 12:44:36 »

wait, u european or american? cause that makes a big diferenc int he amount of money you've made Wink

I fail to see how 100.000 euros would be worth less of more in North America persecutioncomplex

Hi, appreciate more people! Σ ♥ = ¾
Learn how to award medals... and work your way up the social rankings
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline appel

JGO Wizard


Medals: 51
Projects: 4


I always win!


« Reply #10 - Posted 2010-03-17 12:59:48 »

I fail to see how 100.000 euros would be worth less of more in North America persecutioncomplex

lol, yea, some have not taken Financials 101 course yet Smiley

€100,000 euros in Europe are the same €100,000 euros in America.
However, if you buy dollars for your euros, that translates to rougly $137,770 dollars.
Buying power can vary.

Check out the 4K competition @ www.java4k.com
Check out GAMADU (my own site) @ http://gamadu.com/
Offline ryanm

Senior Duke


Projects: 1
Exp: 15 years


Used to be bleb


« Reply #11 - Posted 2010-03-17 13:12:54 »

I think he was referring to regional variations in number formatting - is it a decimal point or just a separating period?
Offline Markus_Persson

JGO Wizard


Medals: 16
Projects: 19


Mojang Specifications


« Reply #12 - Posted 2010-03-17 13:45:56 »

Markus, hopefully you'll take the time to explain how you did it. Of course there's a word-of-mouth factor here, but what other factors are at work here? What else did you do to attract so many players, besides making a good game and putting it on a website?

I have no idea.
Up until about a month ago, I had done no marketing whatsoever. Now recently, I've been doing some google ad words, which brings in about 150 visitors per day. The recent high level of sales started before those ads, though, so I'm not quite sure what triggered it. I might be when 4chan found the game, or just a result of the "indev" (basically like a nightly build, only available to paid members) getting more popular as I've added more features to it, or some combination thereof.

It's pretty interesting. When I started the project, my goal was to focus on making something that's genuinely fun without worrying too much about graphics and stuff like that, and to just be brave and charge for it. I realized that if I wanted to be able to work full time on my own things, they would have to bring in revenue. The original plan was to just work on the game for half a year to a year, but it's starting to look like it's going to last quite a bit longer.
Ideally, I'd avoid feature creep like that, but there's really so much possible in this game, and I can't wait to see how it develops.

Play Minecraft!
Offline h3ckboy

JGO Coder


Medals: 5



« Reply #13 - Posted 2010-03-17 15:50:20 »

I fail to see how 100.000 euros would be worth less of more in North America persecutioncomplex

wow, u missed that joke..... in america we use an apostrophe, so that would basically be 100 euro, rather than 100,000.

u see?

EDIT: Nvm, bleb beat me to the punch Tongue
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