thanks for creating the shared gl-cl context for me
The high(er) level bindings are actually the main part of the project. They expose everything the generated bindings expose and are tuned for performance. E.g they cache all immutable state of the OpenCL objects and other tricks to reduce function calls.
That is it for now. Good luck on your project! Maybe get a section for JOCL someday, but no hurry. Actually there are already a lot of OpenCL forums, probably too many right now.
and yes you are right too many CL forums... and i haven't even blogged about the binding since i didn't want rise attention till its ready.