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  different screen resolutions and Android 1.5  (Read 1795 times)
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Offline teletubo
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« Posted 2010-02-23 17:52:28 »

I am trying to make my new game compatible from android 1.5 on, and also make it compatible with different screen resolutions, like the droid screen. 
However, I can't find a way to make it both "the same time" .
The conclusion I found was :
If I compile it for 1.5 compatibility, it will not detected different screen resolutions (at least that is what happened in the emulator).
If I compile it for 1.6 it will resize accordingly to the screen resolution, but then I'll obviously not be able to run it on 1.5 .

Are my conclusions correct ? If not, how can I make it detect and run with different screen resolutions and still run on 1.5 ?
I wish to make it run 1.5 cause there are still a lot of devices with it (mine included) and I dont want to "lose" that players.



thanks .

Offline noblemaster

« JGO Spiffy Duke »


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« Reply #1 - Posted 2010-02-23 19:26:12 »

You can set the min SDK to 1.5 and the target SDK to 1.6 (Android Manifest). That did the trick for me!

Offline strategy
« Reply #2 - Posted 2010-02-23 21:56:35 »

Yep. Though you do need to ensure that various screen resolutions are supported by your resources. There is one nasty bug where if you have a default  "drawable" and a "drawable-hdpi" catalog, it will actually use the hdpi graphics. Just make sure you have -mdpi and -hdpi and it should work fine.

I'll be a happy camper when 1.5 gets phased out. :-/

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Offline teletubo
« League of Dukes »

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Exp: 8 years



« Reply #3 - Posted 2010-02-23 22:35:45 »

You can set the min SDK to 1.5 and the target SDK to 1.6 (Android Manifest). That did the trick for me!

yep, that did the trick !
Thanks !

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