Java-Gaming.org
Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
Featured games (78)
games approved by the League of Dukes
Games in Showcase (404)
games submitted by our members
Games in WIP (289)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  different screen resolutions and Android 1.5  (Read 1382 times)
0 Members and 1 Guest are viewing this topic.
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 42
Projects: 6



« Posted 2010-02-23 18:52:28 »

I am trying to make my new game compatible from android 1.5 on, and also make it compatible with different screen resolutions, like the droid screen. 
However, I can't find a way to make it both "the same time" .
The conclusion I found was :
If I compile it for 1.5 compatibility, it will not detected different screen resolutions (at least that is what happened in the emulator).
If I compile it for 1.6 it will resize accordingly to the screen resolution, but then I'll obviously not be able to run it on 1.5 .

Are my conclusions correct ? If not, how can I make it detect and run with different screen resolutions and still run on 1.5 ?
I wish to make it run 1.5 cause there are still a lot of devices with it (mine included) and I dont want to "lose" that players.



thanks .

Offline noblemaster

JGO Ninja


Medals: 15
Projects: 7


Age of Conquest makes your day!


« Reply #1 - Posted 2010-02-23 20:26:12 »

You can set the min SDK to 1.5 and the target SDK to 1.6 (Android Manifest). That did the trick for me!

Offline strategy

Junior Member


Projects: 1



« Reply #2 - Posted 2010-02-23 22:56:35 »

Yep. Though you do need to ensure that various screen resolutions are supported by your resources. There is one nasty bug where if you have a default  "drawable" and a "drawable-hdpi" catalog, it will actually use the hdpi graphics. Just make sure you have -mdpi and -hdpi and it should work fine.

I'll be a happy camper when 1.5 gets phased out. :-/

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline teletubo
« League of Dukes »

JGO Ninja


Medals: 42
Projects: 6



« Reply #3 - Posted 2010-02-23 23:35:45 »

You can set the min SDK to 1.5 and the target SDK to 1.6 (Android Manifest). That did the trick for me!

yep, that did the trick !
Thanks !

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

Play Revenge of the Titans! The situation is critical. We need fancy commanders to defend Earth, the moon, Mars!
 
Get high quality music tracks for your game!

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

The invasion has landed! On Mars! And you're there to beat 'em!
cubemaster21 (29 views)
2013-05-17 21:29:12

alaslipknot (39 views)
2013-05-16 21:24:48

gouessej (69 views)
2013-05-16 00:53:38

gouessej (68 views)
2013-05-16 00:17:58

theagentd (78 views)
2013-05-15 15:01:13

theagentd (72 views)
2013-05-15 15:00:54

StreetDoggy (113 views)
2013-05-14 15:56:26

kutucuk (136 views)
2013-05-12 17:10:36

kutucuk (136 views)
2013-05-12 15:36:09

UnluckyDevil (145 views)
2013-05-12 05:09:57
Complex number cookbook
by Roquen
2013-04-24 12:47:31

2D Dynamic Lighting
by Oskuro
2013-04-17 16:46:12

2D Dynamic Lighting
by Oskuro
2013-04-17 16:45:57

2D Dynamic Lighting
by Oskuro
2013-04-17 16:23:20

Noise (bandpassed white)
by Roquen
2013-04-05 17:36:01

Noise (bandpassed white)
by Roquen
2013-04-03 16:17:38

Java Data structures
by Roquen
2013-03-29 13:21:12

Topic Request
by kutucuk
2013-03-22 21:42:01
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!
Page created in 0.086 seconds with 21 queries.