I am trying to make my new game compatible from android 1.5 on, and also make it compatible with different screen resolutions, like the droid screen.
However, I can't find a way to make it both "the same time" .
The conclusion I found was :
If I compile it for 1.5 compatibility, it will not detected different screen resolutions (at least that is what happened in the emulator).
If I compile it for 1.6 it will resize accordingly to the screen resolution, but then I'll obviously not be able to run it on 1.5 .
Are my conclusions correct ? If not, how can I make it detect and run with different screen resolutions and still run on 1.5 ?
I wish to make it run 1.5 cause there are still a lot of devices with it
(mine included) and I dont want to "lose" that players.