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  Missile Command 4K (26/02/2010) One more update  (Read 6146 times)
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Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Posted 2010-02-20 21:48:32 »

Well I finally got around to making a game.  It is not complete yet, but it is playable.  Although for some reason it runs a lot faster in a web page than the appletviewer so it might be really hard right now because of the speed.  I have a lot of room left so I hope I can add sound and the alien ships.

From the Java4K sitehttp://www.java4k.com/index.php?action=games&method=view&gid=295

All comments welcome.

Thanks.

Online Riven
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« JGO Overlord »


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Hand over your head.


« Reply #1 - Posted 2010-02-20 22:22:55 »

You might have added that ASD are the keys to press Smiley

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Offline Abuse

JGO Knight


Medals: 14


falling into the abyss of reality


« Reply #2 - Posted 2010-02-20 22:47:17 »

...so it might be really hard right now because of the speed.

You weren't joking!
It takes about 1/2 a second from the missiles entering the screen, to them hitting the ground Shocked

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Offline appel

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« Reply #3 - Posted 2010-02-20 23:42:57 »

lol, what am I supposed to do  Huh Grin

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Online Riven
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« JGO Overlord »


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« Reply #4 - Posted 2010-02-20 23:47:04 »

lol, what am I supposed to do  Huh Grin

Isn't that obvious? Saving the world by pressing A, S and D.

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Offline CaptainJester

JGO Knight


Medals: 12
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Exp: 14 years


Make it work; make it better.


« Reply #5 - Posted 2010-02-20 23:53:37 »

 Tongue Oops, forgot to put the controls.  As Riven said use A, S and D to fire and the mouse to aim.  I'll probably add the option to use the 3 mouse buttons for those who have 3.

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #6 - Posted 2010-02-21 02:34:52 »

Fixed the speed issue.  Also added mouse button support.

Offline Alric

Junior Devvie


Projects: 1



« Reply #7 - Posted 2010-02-21 11:16:06 »

I like it  Grin

Offline Abuse

JGO Knight


Medals: 14


falling into the abyss of reality


« Reply #8 - Posted 2010-02-21 11:21:58 »

To me it doesn't feel quite right.
Perhaps the explosions don't persist long enough, or their expansion/contraction rate is linear when it should be something else?

Perhaps i'm just remembering the original differently; now where did I put my maim roms....

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Offline Alan_W

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« Reply #9 - Posted 2010-02-21 11:26:26 »

I love missile command.  Level 101, 2600000 plus score, 6 cities still intact.  Works well with touchpad Smiley Decided to stop.

It would be even better with increasing difficulty level.  Is there room for multihead missiles?  The annoying ones that split into multiple warheads if you don't zap them in time.  That always tended to finish me off as I couldn't anticipate the new trajectories in time.

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Offline h3ckboy

JGO Coder


Medals: 5



« Reply #10 - Posted 2010-02-21 13:27:48 »

wow, great game Smiley.


would be nice to have a pause function....

Level 101, I had trouble at level8
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #11 - Posted 2010-02-21 14:07:16 »

I love missile command.  Level 101, 2600000 plus score, 6 cities still intact.  Works well with touchpad Smiley Decided to stop.

It would be even better with increasing difficulty level.  Is there room for multihead missiles?  The annoying ones that split into multiple warheads if you don't zap them in time.  That always tended to finish me off as I couldn't anticipate the new trajectories in time.

Level 101 is a little higher than I thought people could get.  I do cap the enemy missiles at 45 so you always have enough to take them on.  Maybe I will remove that.  I'll also look at adding the splitters.

Thanks.

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #12 - Posted 2010-02-21 14:08:22 »

wow, great game Smiley.


would be nice to have a pause function....

Level 101, I had trouble at level8

Should be able to add a pause.

Thanks.

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #13 - Posted 2010-02-21 20:20:08 »

Added pause.  Press space bar to pause.

Change the amount of missiles in higher levels to make it harder.

Added splitting missiles.

Offline Alan_W

JGO Knight


Medals: 8
Projects: 3


Java tames rock!


« Reply #14 - Posted 2010-02-21 21:20:22 »

Ah, Much harder now.  Those splitters are wiping me out nicely.
Also using much faster computer (Core Duo W7) this time and the game runs like lightning.   I need to try again with my slower computer (PowerPC OSX).

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Offline Nate

« JGO Bitwise Duke »


Medals: 158
Projects: 4
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Esoteric Software


« Reply #15 - Posted 2010-02-22 01:27:30 »

Much better. Smiley I can defend one city indefinitely though. Maybe make a missile hitting one of the silos take all its ammo? Currently its not worth even shooting the missile down, since the ammo cost is the same.

Offline h3ckboy

JGO Coder


Medals: 5



« Reply #16 - Posted 2010-02-22 16:24:32 »

that is actually not true. cause if you caues a chain reaction it will save you bullets Wink
Offline Alric

Junior Devvie


Projects: 1



« Reply #17 - Posted 2010-02-22 17:08:28 »

I think the starting difficulty is way too high now and the ramp up isn't much. It's like Missile Command hardore  Wink

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #18 - Posted 2010-02-22 18:56:51 »

I think the starting difficulty is way too high now and the ramp up isn't much. It's like Missile Command hardore  Wink

Really?  I found the missile command missiles move faster at the begining than mine does.  Also the real one only gives you 30 shots.

Thanks for your input.

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #19 - Posted 2010-02-22 18:59:06 »

Now if you get shot in one of your missile silos you lose 5 shots.  This should give you more incentive to defend them.

I now speed up the enemy missiles slightly on each level.  Eventually you won't be able to stop them.

Offline Nate

« JGO Bitwise Duke »


Medals: 158
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #20 - Posted 2010-02-23 00:54:51 »

Level 12, 25012 points. I do think it is slightly too hard in the beginning. I find that by level 5 or 6 I'm down to 2 cities and I just hobble along protecting those for the rest of the levels.

I found the game sometimes seemed to slow down. When this happens, it doesn't accept my mouse input! Very frustrating when missiles are not firing!

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #21 - Posted 2010-02-24 03:38:12 »

Level 12, 25012 points. I do think it is slightly too hard in the beginning. I find that by level 5 or 6 I'm down to 2 cities and I just hobble along protecting those for the rest of the levels.

I found the game sometimes seemed to slow down. When this happens, it doesn't accept my mouse input! Very frustrating when missiles are not firing!
Not sure what could be causing the slow down.  It could be that there are a lot of missiles on the screen.

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #22 - Posted 2010-02-24 03:38:40 »

I have in the Java 4K site now.

http://www.java4k.com/index.php?action=games&method=view&gid=295

Offline StephR

Senior Devvie


Medals: 9



« Reply #23 - Posted 2010-02-25 22:09:15 »

Your Missile Command remake seems intermediate between the Atari 2600 port ( for the gameplay ) and the arcade one ( for the graphics ), and I find it very good. Adding the low altitude enemy bomber would have draw it closer to the arcade game, however I don't particularly miss it as the game is already difficult enough without it !
Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #24 - Posted 2010-02-26 23:55:02 »

Added in the bombers.

Offline Nate

« JGO Bitwise Duke »


Medals: 158
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #25 - Posted 2010-02-27 04:29:43 »

41,600 level 14. I like it!

Offline CaptainJester

JGO Knight


Medals: 12
Projects: 2
Exp: 14 years


Make it work; make it better.


« Reply #26 - Posted 2010-02-27 12:57:54 »

Thanks.

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