I've got Keyboard (LWJGL 0.7) going well, but how do I get it to recognize key repeat? Pressing and holding a button only generates one event (which generally is good), but for when the user is typing stuff I'd like them to have key repeat.
my Keyboard initialization is just
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| Keyboard.create(); Keyboard.enableBuffer(); Keyboard.enableTranslation(); |
(which, btw, what does translation really do?)
and I read it with (once per frame)
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| Keyboard.read(); buffer.resetCount(); while(Keyboard.next()) { if(Keyboard.state) { buffer.add(Keyboard.key, Keyboard.character); } } |
I could maintain state of each key with a boolean and as long as the key is down stick events into my buffer at a constant rate, which wouldn't be too bad. But maybe there's a common, easier way to go about it?
The code above makes it so pressing and holding a key only generates one event, so say pressing and holding backspace will erase only one character.
I've looked around here and at the lwjgl forum without much luck.