Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (711)
Games in Android Showcase (213)
games submitted by our members
Games in WIP (785)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  accomplishing key repeat  (Read 1602 times)
0 Members and 1 Guest are viewing this topic.
Offline tortoise

Junior Devvie

<3 Shmups

« Posted 2003-10-04 14:51:23 »

I've got Keyboard (LWJGL 0.7) going well, but how do I get it to recognize key repeat? Pressing and holding a button only generates one event (which generally is good), but for when the user is typing stuff I'd like them to have key repeat.

my Keyboard initialization is just


(which, btw, what does translation really do?)

and I read it with (once per frame)

            // buffer is my own data structure
            while( {
                  if(Keyboard.state) {
                        buffer.add(Keyboard.key, Keyboard.character);      

I could maintain state of each key with a boolean and as long as the key is down stick events into my buffer at a constant rate, which wouldn't be too bad. But maybe there's a common, easier way to go about it?

The code above makes it so pressing and holding a key only generates one event, so say pressing and holding backspace will erase only one character.

I've looked around here and at the lwjgl forum without much luck.
Offline princec

« JGO Spiffy Duke »

Medals: 896
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #1 - Posted 2003-10-04 16:38:52 »

That's coz we don't actually support key repeat yet. You'll have to do a hack for now.

Cas Smiley

Offline tortoise

Junior Devvie

<3 Shmups

« Reply #2 - Posted 2003-10-04 17:34:17 »

Oh I knew that. But I figured that since it's not directly supported maybe those before me have already done some hacks I could cheat from Smiley

Further playing with it it's actually not too difficult, much like the classic boolean for key's being down in the AWT event system in reverse. Er, if that makes any sense....
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

numerical (278 views)
2017-02-21 07:32:16

numerical (276 views)
2017-02-21 07:31:46

theagentd (388 views)
2017-02-18 13:42:33

theagentd (387 views)
2017-02-18 13:35:16

h.pernpeintner (1554 views)
2017-01-24 22:39:11

h.pernpeintner (1541 views)
2017-01-24 22:38:32

Galdo (2106 views)
2017-01-12 13:44:09

Archive (2106 views)
2017-01-02 05:31:41

0AndrewShepherd0 (2642 views)
2016-12-16 03:58:39

0AndrewShepherd0 (2348 views)
2016-12-15 21:50:57
List of Learning Resources
by elect
2016-09-09 09:47:55

List of Learning Resources
by elect
2016-09-08 09:47:20

List of Learning Resources
by elect
2016-09-08 09:46:51

List of Learning Resources
by elect
2016-09-08 09:46:27

List of Learning Resources
by elect
2016-09-08 09:45:41

List of Learning Resources
by elect
2016-09-08 08:39:20

List of Learning Resources
by elect
2016-09-08 08:38:19

Rendering resources
by Roquen
2016-08-08 05:55:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!