Chman
Junior Devvie  
Nothing more that... Java games are cool !
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Posted
2002-10-18 16:54:14 » |
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hi everybody... i think i've found a bug... i wrote two java programs : one with lwjgl, and the other with gl4java (exactly the same program), but the output is different ! look at this piece of code :
gl.begin(GL.QUADS); gl.texCoord2f(0.0f, 0.0f); gl.vertex3f(-13.3f, -10.0f, 10.0f); gl.texCoord2f(1.0f, 0.0f); gl.vertex3f( 13.3f, -10.0f, 10.0f); gl.texCoord2f(1.0f, 1.0f); gl.vertex3f( 13.3f, 10.0f, 10.0f); gl.texCoord2f(0.0f, 1.0f); gl.vertex3f(-13.3f, 10.0f, 10.0f); gl.end();
and look at the gl4java's one :
gl.glBegin(GL_QUADS); gl.glTexCoord2f(0.0f, 0.0f); gl.glVertex3f(-13.3f, -10.0f, 10.0f); gl.glTexCoord2f(1.0f, 0.0f); gl.glVertex3f( 13.3f, -10.0f, 10.0f); gl.glTexCoord2f(1.0f, 1.0f); gl.glVertex3f( 13.3f, 10.0f, 10.0f); gl.glTexCoord2f(0.0f, 1.0f); gl.glVertex3f(-13.3f, 10.0f, 10.0f); gl.glEnd();
you see, it's the same things... but when i run the lwjgl program, the texture coordinates are inverted... i don't know if you understand me because i don't speak english very well (french......)...
please help... i can't find a solution... ++ Ch*man
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