Java-Gaming.org    
Featured games (78)
games approved by the League of Dukes
Games in Showcase (427)
Games in Android Showcase (89)
games submitted by our members
Games in WIP (466)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Test jMonkeyEngine 3.0 on your android phone!  (Read 6259 times)
0 Members and 1 Guest are viewing this topic.
Offline Momoko_Fan

Junior Member


Medals: 2



« Posted 2010-02-14 06:23:29 »

jMonkeyEngine 3.0 is the third installment of the high performance java game engine, jME. Android support has been added recently, but since I do not have an android phone, I can't test how well it works on actual hardware!
Download the APK here:
http://www.jmonkeyengine.com/jme/jme3_2.apk

Install it and run by clicking "jMonkey Engine 3.0" or the monkey logo  Wink
Report the fps you get in the thread.

Here's a screenshot from the emulator:


Controls:
WASD - Strafe and move forward/back
Touch screen - Rotate camera
Offline Ranger
« Reply #1 - Posted 2010-02-14 06:54:40 »

Link is broken.  404 Error:  Sorry, that page cannot be found.
Offline Momoko_Fan

Junior Member


Medals: 2



« Reply #2 - Posted 2010-02-14 07:02:10 »

What? I tested it a second ago.. Give me a minute..

EDIT: Haha.. silly mistake, it was jme/ not jme3/, anyway, try the link now. Thats what I get for not testing after posting  Grin
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Ranger
« Reply #3 - Posted 2010-02-14 10:38:02 »

Runs at around 45fps on my HTC G1.  However, I don't see any monkeys in the balls, they're just white.
Offline Momoko_Fan

Junior Member


Medals: 2



« Reply #4 - Posted 2010-02-14 18:23:32 »

Alright cool. I am using paletted textures for the spheres (OES_compressed_palette_texture) so either I am uploading it incorrectly, the extension support in HTC G1 is incorrect, or something else.
Can you zoom in onto the scene, so its close up (use WASD keys) and then see how that effects the fps? What about rotating the scene so its entirely out of view, then what's the fps?
Offline steveyO
« Reply #5 - Posted 2010-02-14 19:22:28 »

HTC Magic.   Same as ranger, no textures, just 9 white octogans (same FPS ~45).  I guess the WASD is just for mobiles with keyboard support so can't try this)? (Bit out of touch with android at the moment ).  Can't see any 3D.  Touching the screen just moves the 9 octogans around the screen (doesn't rotate).

https://play.google.com/store/apps/details?id=com.bullsquared.alggame Annoying Little Gits (Android)
www.bullsquared.com   Play java (applet) games! www.chessclockpro.com Free Online Chess Clock
Offline Momoko_Fan

Junior Member


Medals: 2



« Reply #6 - Posted 2010-02-14 20:22:19 »

It is 3D trust me, it just seems that way because you're far away from the spheres, it rotates the camera when you use the touchscreen.
Sorry I  haven't added any support for touchscreen-only devices, I will need to add some gui buttons on the screen that can replace WASD.
I will try to make a new dist for you to try, where it will specify the miplevels correctly.. Give me a minute.
Offline Ranger
« Reply #7 - Posted 2010-02-14 21:40:20 »

Alright cool. I am using paletted textures for the spheres (OES_compressed_palette_texture) so either I am uploading it incorrectly, the extension support in HTC G1 is incorrect, or something else.
Can you zoom in onto the scene, so its close up (use WASD keys) and then see how that effects the fps? What about rotating the scene so its entirely out of view, then what's the fps?

Yep, W+S zoom in and out.  A+D just move it left and right.  FPS stays around 45.

Re: No textures.  You may have an error with your OpenGL initialisation if you're using EGLConfigs.
Offline Momoko_Fan

Junior Member


Medals: 2



« Reply #8 - Posted 2010-02-14 22:47:09 »

Textures work fine in emulator. And if the FPS text shows, that means textures work too. It's just that palette textures dont work  Undecided At least not the way I specify them.

EDIT: New version! I think this one will work on actual phones now, as it follows the spec.
http://www.jmonkeyengine.com/jme/jme3_2.apk
Offline Momoko_Fan

Junior Member


Medals: 2



« Reply #9 - Posted 2010-02-20 20:25:55 »

Here's a video of the test on Motorola Droid:
http://www.youtube.com/watch?v=q5hj8l96oAk
As you can see, textures work Wink So it's probably your phone not being compliant or something else.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline EgonOlsen
« Reply #10 - Posted 2010-02-26 07:27:59 »

No textures at all on Samsung i7500 (Android 1.5), i.e. no textures on the spheres on no fps display. In addition, the spheres tend to flicker if you move the camera (Edit: That's visible in the video that you've posted too).

Edit: ...and it's not using the hardware, it runs using the software renderer.

Offline tberthel
« Reply #11 - Posted 2010-03-15 03:31:26 »

touch post

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (78 views)
2014-04-15 18:08:23

BurntPizza (70 views)
2014-04-15 03:46:01

UprightPath (81 views)
2014-04-14 17:39:50

UprightPath (66 views)
2014-04-14 17:35:47

Porlus (82 views)
2014-04-14 15:48:38

tom_mai78101 (106 views)
2014-04-10 04:04:31

BurntPizza (166 views)
2014-04-08 23:06:04

tom_mai78101 (262 views)
2014-04-05 13:34:39

trollwarrior1 (212 views)
2014-04-04 12:06:45

CJLetsGame (221 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!