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  nTrackMouseEvent exception  (Read 1501 times)
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Offline Bonbon-Chan

JGO Coder


Medals: 12



« Posted 2010-02-13 20:57:16 »

Hi,

I got a working project on a PC under Windows Vista with an older version of  lwjgl (2.0.X I think). I move to another PC with a fresh install with Windows Under and the lastest version of lwjgl (2.2.2).  When I put the mouse over the display, I get :
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Exception in thread "main" java.lang.UnsatisfiedLinkError: org.lwjgl.opengl.WindowsDisplay.nTrackMouseEvent(J)Z
        at org.lwjgl.opengl.WindowsDisplay.nTrackMouseEvent(Native Method)
        at org.lwjgl.opengl.WindowsDisplay.doHandleMessage(WindowsDisplay.java:822)
        at org.lwjgl.opengl.WindowsDisplay.handleMessage(WindowsDisplay.java:756)
        at org.lwjgl.opengl.WindowsDisplay.nUpdate(Native Method)
        at org.lwjgl.opengl.WindowsDisplay.update(WindowsDisplay.java:410)
        at org.lwjgl.opengl.Display.processMessages(Display.java:628)
        at org.lwjgl.opengl.Display.update(Display.java:660)
        at net.bonbonchan.pairs.MainTools.run(MainTools.java:1043)
        at java.lang.Thread.run(Thread.java:619)
        at net.bonbonchan.pairs.MainTools.<init>(MainTools.java:92)
        at net.bonbonchan.pairs.MainTools.main(MainTools.java:639)


I think that I saw something like that in this forum but I didn't find it.

My init code don't have anything special :
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private void initlwjgl(String title)
  {
    try
     {
       canvasLWJGL.setIgnoreRepaint(true);

       Display.setTitle(title);
       Display.setFullscreen(false);
       Display.setVSyncEnabled(true);
       Display.setParent(canvasLWJGL);

       PixelFormat pf = new PixelFormat(2, 0, 1, 1);

       try
       {
          Display.create(pf);
       }
       catch(LWJGLException e)
       {
         System.err.println("No antialiasing");
         pf = new PixelFormat(2, 0, 1, 0);
         Display.create(pf);
       }
     }
    catch (LWJGLException e)
     {
       System.err.println("Cant' create Display : "+e.toString());
       System.exit(0);
     }

    try
     {
       Keyboard.create();
       Mouse.create();
     }
   catch (LWJGLException ex)
     {
       ex.printStackTrace();
     }
  }


Why Huh  Cry Cry Cry Cry Cry  Wink
Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #1 - Posted 2010-02-13 21:03:18 »

this may seem basic but have you double checked that you are using the correct natives files?

that error can be triggered if you have a different version lwjg.jar from the lwjgl native files your using.
Offline Bonbon-Chan

JGO Coder


Medals: 12



« Reply #2 - Posted 2010-02-14 06:42:21 »

It is a trap !!!!
The native move from /win32/ to /windows/. I didn't see that when updating  Roll Eyes

Thanks.
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Offline Riven
« League of Dukes »

JGO Overlord


Medals: 605
Projects: 4
Exp: 16 years


Hand over your head.


« Reply #3 - Posted 2010-02-16 16:35:09 »

For every person that reports these issues, there are a lot struggling...

Maybe the version number should be hardcoded in both the Java code and the native libraries. Then the Java code can verify it is working with the same version (as in: nVerifyCurrentVersion(theJavaVersion) or the other way around).

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Offline kappa
« League of Dukes »

JGO Kernel


Medals: 70
Projects: 15


★★★★★


« Reply #4 - Posted 2010-02-16 20:48:10 »

that is done usually, guess someone just forgot to bump the version number on the natives after making changes to them.
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