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  None uniform 2D partitionning  (Read 1319 times)
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Offline Bonbon-Chan

JGO Coder

Medals: 12

« Posted 2010-02-12 13:53:46 »

Hi there,

I got another crazy idea and I need some help  Grin. On the part that I have left to do, I want to do a none uniform 2D partitionning of a shape :
  • The shape is store in a 2D array : int t = new int[SIZE][SIZE];
  • Where 0 mean outside the shape and 1 inside. This shape is one block but can have holes in it.
  • I want to slice/divide/partition this shape in a number of other shapes of more or less the same surface.
  • The more I get awide rang of shape, the better it is.

I have give some tries with a 2D perlin noise without good r├ęsults.
Anyone have an idea where I can start ?
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