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  ? Headless JOGL ?  (Read 2118 times)
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Offline Z-Knight

Senior Devvie


Medals: 2



« Posted 2010-02-04 23:32:02 »

Is there a way to run JOGL on a headless system (ie one without a Video Card)?

In particular, when using offscreen buffers such as pBuffers, can I use them without having a video card available or are the pBuffer and/or JOGL calculations occurring on the video card?

Obviously I tried this (on a blade system) and it does not work, but is it because I will always need a video card for pBuffers and/or JOGL or is it because I didn't set some flag that would allow me to run on such a system - ie a flag that would make pBuffers and/or JOGL work through the CPU instead of video card?

thanks.
Offline pjt33

« JGO Spiffy Duke »


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« Reply #1 - Posted 2010-02-05 08:40:02 »

Is there a way to run JOGL on a headless system (ie one without a Video Card)?
You'll need to find a pure-software OpenGL implementation. I'm not aware of one, but I've never looked.
Offline Riven
Administrator

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Hand over your head.


« Reply #2 - Posted 2010-02-05 09:22:46 »

You'll need to find a pure-software OpenGL implementation. I'm not aware of one, but I've never looked.

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