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  Engine Test For Optimization Please!  (Read 7891 times)
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Offline derhannes

Senior Newbie


Projects: 1



« Reply #30 - Posted 2010-01-22 12:04:39 »

Windows 7, 64 Bit
3GHz Core2 Duo
8GB RAM
Radeon 3870, 512MB
Java 1.6.0_16-b01

Windowed, Shaders: 350fps
Windowed, No Shaders: 460fps
Fullscreen, Shaders: 404fps

Offline BoBear2681

JGO Coder


Medals: 19



« Reply #31 - Posted 2010-01-22 13:55:18 »

64 bit Vista, NVidia 8800GT 512MB
3 GHz Core 2 Duo, 4 GB ram
Java 1.6.0_15

Windowed shaders: 450
Windowed no shaders: 470
Full screen shaders: 260
Full screen no shaders: 500
Offline TheMatrix154

Junior Devvie


Medals: 2



« Reply #32 - Posted 2010-01-22 14:41:33 »

OS X 10.6.2, MacBook Pro NVidia Geforce 8600M GT 256 MB
2,6 GHz Dual Core
4 GB RAM
Java 1.6.0_17

Windowed shaders: 121 fps
Windowed no shader: 210 fps

Fullscreen doesn't work
Error: Your system does not support the requested graphics mode
(I've an external Monitor 22" @ 1680 x 1050)

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Offline Abuse

JGO Knight


Medals: 14


falling into the abyss of reality


« Reply #33 - Posted 2010-01-22 15:56:14 »

Can you make this benchmark a little more netbook friendly? i.e. 1024x600.

Windowed mode doesn't fit on the screen, and 1024x768 fullscreen isn't supported.
Shaders don't work on the Intel 945 chipset.

Oh & where is the fps counter supposed to be, I can't see it?

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Offline gouessej
« Reply #34 - Posted 2010-01-22 17:51:33 »

elias4444, thanks, now it works, I get 60 FPS in full-screen mode and without shaders. I still have this f**king bug (LWJGL), my task bar is full of straight lines Sad you could add a hack to solve this, use AWT to set the right display mode when leaving the application.

Offline elias4444

Junior Devvie





« Reply #35 - Posted 2010-01-22 17:53:48 »

Quote
but... it was hopelessly broken looking with shaders. Just goes to show you still can't rely on the bloody things. Grr.
Argh! This is why I hate using shaders for things. I'd much rather use the pipeline where possible. I love getting PPL, shadow, and bump mapping, but wish they'd add some more support in the base openGL standard for them. Shaders just fluctuate too much between different cards and driver sets.

Quote
Can you make this benchmark a little more netbook friendly? i.e. 1024x600.
Yep, it's coming. I'm going to add a resolution option to the startup menu. I may also implement an optional online data-reporting function to help gather up statistics. It just takes time.  Tongue

Quote
my task bar is full of straight lines Sad you could add a hack to solve this, use AWT to set the right display mode when leaving the application.
Out of curiosity, are you using compbiz (or whatever the 3D desktop effect engine is called these days)? I'll look into that AWT hack.

Offline gouessej
« Reply #36 - Posted 2010-01-22 18:15:07 »

Out of curiosity, are you using compbiz (or whatever the 3D desktop effect engine is called these days)? I'll look into that AWT hack.
I don't use compiz or any 3D desktop manager, I'm under KDE, this bug is reproducible under Gnome and on several machines with different versions of Linux (CentOS 5.3, Mandriva Linux 2007, Fedora 11, ...).

Offline kappa
« League of Dukes »

JGO Kernel


Medals: 80
Projects: 15


★★★★★


« Reply #37 - Posted 2010-01-22 20:59:54 »

For the Linux testers, I've added a check for the 24bpp color mode. Please test again. Thanks!

P.S. I should have caught that... but I don't have a linux box to test on anymore.  Roll Eyes



fullscreen mode doesn't work, however windowed mode works fine.

with shaders it runs at about 420fps
without shaders at about 600fps, but not as pretty.
Offline elias4444

Junior Devvie





« Reply #38 - Posted 2010-01-23 03:59:00 »

Ok... just pushed out a big update. Please run it again and let me know!! This version give you the option to also upload some of your information directly to my server. If I get enough runs, I'll make a little webpage to post some of the data.

Offline tom
« Reply #39 - Posted 2010-01-23 15:54:01 »

Oh, and Tom... please give it a chance to load... I'm loading each model individually to assure purity of the test. For some reason, on some machines, it loads pretty slow.
I got it to run now. Looked bugged, no flames, mostly the bottom half of the frame was rendered.
fps with shaders: -41 (that is one frame every 40'the second)

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Offline Abuse

JGO Knight


Medals: 14


falling into the abyss of reality


« Reply #40 - Posted 2010-01-23 20:23:49 »

Ok... just pushed out a big update. Please run it again and let me know!! This version give you the option to also upload some of your information directly to my server. If I get enough runs, I'll make a little webpage to post some of the data.


800x600 fullscreen works find now on 1024x600 netbooks.
Obviously still can't do windowed mode without part of the window being obscured.
Also can't see the fps meter in windowed mode?!

Shaders arn't supported on the Intel 945 chipset.
Without Shaders:

Acer Aspire One 8.9", Atom 1.6ghz, Windows XP, latest drivers(I think? havn't checked in a while)

Intel 945, fullscreen 800x600 @ 166mhz(stock) : ~41fps.
Intel 945, fullscreen 800x600 @ 400mhz(overclock) : ~42fps.

Obviously gpu clock speed is not the limiting factor!

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Offline elias4444

Junior Devvie





« Reply #41 - Posted 2010-01-24 04:41:53 »

Quote
Obviously gpu clock speed is not the limiting factor!
Oh no, I'm sure the engine test is CPU limited in your case. There's a lot of animation going on in every frame, and all of the interpolation is done on the CPU. Granted, the scene is a sort of "worst case scenario," but hey, it's a benchmark after all.  Tongue

Offline elias4444

Junior Devvie





« Reply #42 - Posted 2010-01-24 19:32:56 »

Quote
I really love the model. whats it from?
It's the Dr. Freak model available everywhere on the web. Just do a google search for it (I'm pretty sure it's an MD2 originally). I cleaned it up a bit in Blender (since MD2 has horrible normals).

Quote
but... it was hopelessly broken looking with shaders.
Cas, could you post a screenshot of that please? I just want to make sure there's nothing wrong with my shader code.

Also, I just posted another update for it now. If you uncheck the "submit info" button in the menu, you don't have to fill in the boxes anymore.

Anyone have any recommendations on what to do about non-shader mode? I've thought a few times about including a pipeline version of bump mapping and per-pixel lighting, but I'm worried that on older hardware that can't run the shaders correctly, doing it via a 4-pass texture method would just kill the performance anyway. It's the per-pixel lighting that I miss the most.  Huh

Offline elias4444

Junior Devvie





« Reply #43 - Posted 2010-01-29 01:11:07 »

I just updated the benchmarker with LWJGL 2.2.2. I also implemented intermittent animation and eek'd out an overly reasonable 25% increase in frame speeds. Please run it again, and let me know in this thread if you also noticed the framerate increase.

Thanks!!


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