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  Engine Test For Optimization Please!  (Read 7427 times)
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Offline elias4444

Junior Member





« Posted 2010-01-21 18:53:23 »

I'm in the middle of optimizing my new game engine (and testing that it even works). Would everyone possible, please run the following via webstart:

http://www.tommytwisters.com/games/tommybench/files/tommybench.jnlp

I have it stuck on 1024x768 windowed mode, vsync disabled, anti-aliasing on, along with shadow mapping, bump mapping, and per pixel lighting enabled. Please run it for a minute or two, and let me know your approximate framerate, your video card and OS info, what mode you ran it in, and any problems you may encounter in a reply to this thread.

Thank you so much!!!!

UPDATE:
I updated the benchmark so you can select the options before launching. Hopefully this will enable you to run it on Linux boxes if you don't have the exact fullscreen modeline available.




Offline elias4444

Junior Member





« Reply #1 - Posted 2010-01-21 18:57:24 »

Here's my own personal result:

OS: Mac OS X 10.6.1
Video Card: ATI 4870 1gb
Framerate: 575fps


OS: Windows 7 64-bit
Video Card: ATI 4870 1gb
Framerate: 380fps


Offline Spasi
« Reply #2 - Posted 2010-01-21 19:27:51 »

OS: Windows 7 64-bit
Video Card: ATI 5870 1gb
Framerate: 375-380fps
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Offline princec

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Medals: 343
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« Reply #3 - Posted 2010-01-21 19:45:53 »

OS: Windows Vista 32 bit
Video Card: Nvidia Geforce 6150 Go
Framerate: 12fps (yes, 12)

You see why I need to get my sprite engine optimised now Wink

Software version: 24fps (but of course, looks nowhere near as nice)

Cas Smiley

Offline elias4444

Junior Member





« Reply #4 - Posted 2010-01-21 20:25:48 »

Wow Cas! That's rough.

I just ran it on an older Mac Mini:

Mac OS X 10.6
Integrated Intel 945: 2fps

Software Version: 90fps

Intel is so terrible with shaders. Makes me wonder what you're running into though Cas. I thought the 6150 was better than an integrated Intel 945.   Huh

Offline tom
« Reply #5 - Posted 2010-01-21 20:32:05 »

OS: Windows XP
Video Card: Mobility Radeon 9700
Framerate: 0 (black screen)

Software version: 60 fps

Offline elias4444

Junior Member





« Reply #6 - Posted 2010-01-21 21:10:09 »

Cas and Tom, if you would run it again now, I'd appreciate it. I set it to fullscreen mode, so vsync isn't forced with your drivers (hopefully).

Oh, and Tom... please give it a chance to load... I'm loading each model individually to assure purity of the test. For some reason, on some machines, it loads pretty slow.

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« Reply #7 - Posted 2010-01-21 21:13:11 »

fails to run here on linux Smiley

just says failed to get screen resolution. remember no 32bit color on linux, only 24bit.
Offline thalador

Senior Newbie





« Reply #8 - Posted 2010-01-21 21:43:19 »

OS: Windows 7 64-bit
Video Card: Nvidia 7900 GTO
CPU: AMD Athlon X2 4200+

Framerate:~150 fps
Offline EgonOlsen
« Reply #9 - Posted 2010-01-21 22:13:12 »

Windows Vista Ultimate 32bit
Ati Radeon HD 5870 1GB
Core2 Quad @ 3.2Ghz

Shader based version: ~ 510 fps

Non-shader based version: ~540 fps

The wording "software based renderer" is a bit misleading IMHO. Maybe you should call it "fixed function pipeline based" or something like that. I'm going to test it on another, slower machine now...

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Offline EgonOlsen
« Reply #10 - Posted 2010-01-21 22:19:41 »

Windows XP 32bit
Ati Radeon 3650 AGP 512MB
Athlon X2 4200+

Shader based version: ~ 140 fps

Non-shader based version: ~180 fps

On to Intel now... Grin

Offline EgonOlsen
« Reply #11 - Posted 2010-01-21 22:26:02 »

Windows XP 32bit
Intel i945G onboard crapset
Core2 Duo @ 2.2Ghz

Shader based version: Doesn't work due to the lack of support for the ARB shader extensions

Non-shader based version: ~160 fps...but without any shadows!

Offline princec

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« Reply #12 - Posted 2010-01-21 22:36:14 »

Fullscreen I get 11.5fps, even worse  Undecided I suspect the 6150 Go doesn't have any shader hardware. Software 24.5fps.

This is an AMD Turion 64x2 running at 1.6GHz btw.

Cas Smiley

Offline gouessej
« Reply #13 - Posted 2010-01-21 22:51:57 »

Quote
fullscreen: true
resolution: 1024 x 768
colordepth: 32bpp
refreshrate: 60

Quote
Your system does not support the request graphics mode

Sad I get the same result with the both versions.

Mandriva Linux 2007, ATI Radeon 9250 Pro, AMD Sempron 2600+.
color depth: java.awt.DisplayMode.BIT_DEPTH_MULTI
refresh rate: java.awt.DisplayMode.REFRESH_RATE_UNKNOWN

Offline EgonOlsen
« Reply #14 - Posted 2010-01-21 22:52:23 »

I suspect the 6150 Go doesn't have any shader hardware.
It supports shader model 3.0. It's just very very slow in doing so...

Offline princec

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« Reply #15 - Posted 2010-01-21 22:57:39 »

It's slow at doing anything at all Smiley

Julien's Linux problem is so common we should probably put a great big warning notice in the displaymode docs. If you want full colour displays on any OS, choose any display mode matching 24bpp or above!!

Cas Smiley

Offline indexunknown

Junior Member





« Reply #16 - Posted 2010-01-21 23:08:01 »

Quote
The NVIDIA GeForce Go 6100 / 6150 is an integrated graphics card of the NVIDIA nForce Go 430 MCP for AMD Turion notebooks. It doesn't have any integrated memory, but uses a part of the main memory (up to 128 MB) like the direct competitor Intel GMA 950. Therefore, the gaming performance is quite moderate and can only be used for elder games.
Offline elias4444

Junior Member





« Reply #17 - Posted 2010-01-21 23:38:37 »

For the Linux testers, I've added a check for the 24bpp color mode. Please test again. Thanks!

P.S. I should have caught that... but I don't have a linux box to test on anymore.  Roll Eyes


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« Reply #18 - Posted 2010-01-21 23:52:12 »

For the Linux testers, I've added a check for the 24bpp color mode. Please test again. Thanks!

P.S. I should have caught that... but I don't have a linux box to test on anymore.  Roll Eyes



nope sorry still doesn't work, (did clear jws cache too but still no luck)

console output
1  
2  
3  
4  
5  
6  
7  
==========================================
Attempting to Initialize Graphics Mode
==========================================
fullscreen: true
resolution: 1024 x 768
colordepth: 32bpp
refreshrate: 60
Offline elias4444

Junior Member





« Reply #19 - Posted 2010-01-22 00:28:05 »

Kapta, do you have 1024x768 as an available modeline in your x11 (or xorg) configuration?

Online kappa
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« Reply #20 - Posted 2010-01-22 00:31:46 »

yes that resolution is supported, from the console output it still looks like its trying to use 32bpp, why not just fallback to windowed mode?
Offline elias4444

Junior Member





« Reply #21 - Posted 2010-01-22 03:57:11 »

Ok, I updated the benchmarker with an options dialogue at the beginning. Just run the one from the link in the first post, and let me know what options you picked (or if any combos didn't work for you). Hopefully, this will let it run on Linux ok (by selecting windowed mode).

Please let me know!!!  Grin

P.S. I added some pretties.

Offline zammbi

JGO Coder


Medals: 4



« Reply #22 - Posted 2010-01-22 06:10:47 »

Windows 7 64bit
Intel 4500HD
4gigs ram.
Core2 Duo 2.3Ghz

Shader: 34-40 fps
No shader: 106-112 fps

Current project - Rename and Sort
Offline lhkbob

JGO Knight


Medals: 32



« Reply #23 - Posted 2010-01-22 06:27:49 »

Mac 10.6.2
Nvidia Geforce 8600 MT
2 Gb ram, Core2 Duo 2.1 Ghz

Shader: 140 fps
No Shader: 220 fps

Only the windowed version worked.  Fullscreen said that that graphics mode was unavailable.

Offline Nate

JGO Kernel


Medals: 145
Projects: 4
Exp: 14 years


Esoteric Software


« Reply #24 - Posted 2010-01-22 07:12:22 »

Windowed, shader, Windows 7, Core i7 920, GTX 275: 438 fps
Same but no shaders: 487 fps

Offline bobjob

JGO Knight


Medals: 10
Projects: 4


David Aaron Muhar


« Reply #25 - Posted 2010-01-22 08:06:46 »

winXP, Dual Core 2.5GHZ (E5200), GeForce 9800 GT.
windowed+shader
340 FPS

I really love the model. whats it from?

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Games, Webcam chat, Video screencast, PDF tools.

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Offline fluffybunny

Junior Newbie





« Reply #26 - Posted 2010-01-22 08:21:24 »

Windows 7 Pro 32bit
Intel Core 2 Duo T8300 @ 2.4Gz
GeForce 8400M GS 128MB

Windowed:
Shader         58.2 fps
No Shader    72 fps

Fullscreen:
Shader         62.1 fps
No Shader    100-105.5 fps
Offline pjt33
« Reply #27 - Posted 2010-01-22 10:22:35 »

Hopefully, this will let it run on Linux ok (by selecting windowed mode).
Yes.

Windowed, shaders.
Linux 64-bit
GeForce 8400 GS, 512MB
53 fps
Offline ryanm

Senior Member


Projects: 1
Exp: 15 years


Used to be bleb


« Reply #28 - Posted 2010-01-22 10:45:31 »

Kubuntu 9.10
Intel Core2 Duo P8600 @ 2.4GHz
Some crappy intel thing - lspci says "Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)", might be an Intel 4500MHD?

Windowed mode, no shaders get's ~30 fps. With shaders gets ~10 fps. Also, with shaders enabled, the fire is the only thing rendered :-(

Both show naughty behaviour by messing up my screen configuration. I'm running on a 1440x900 laptop extending onto a 1920x1200 external LCD - screens are configured through xrandr. Launching your test disables the laptop screen and forces everything onto the external. I've just tested my own LWJGL stuff though, and the same thing occurs on exit there too though. Droid Assault also does the same thing on exit. Hrmm, that might need more investigation...
Offline princec

JGO Kernel


Medals: 343
Projects: 3
Exp: 16 years


Eh? Who? What? ... Me?


« Reply #29 - Posted 2010-01-22 12:13:30 »

At work:
32bit XP, Radeon X300/550/1050 series (not sure which), 128mb Video RAM, two LCD monitors attached
3GHz Core2 Duo, 3GB RAM
Java 1.6.0_18-b07

Windowed, Shaders, 26fps
Windowed, No shaders, 56fps
Fullscreen, Shaders, 70fps (!!)
Fullscreen, No shaders, 70fps

but... it was hopelessly broken looking with shaders. Just goes to show you still can't rely on the bloody things. Grr.

Cas Smiley

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