elias4444
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Posted
2010-01-21 18:53:23 » |
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I'm in the middle of optimizing my new game engine (and testing that it even works). Would everyone possible, please run the following via webstart: http://www.tommytwisters.com/games/tommybench/files/tommybench.jnlpI have it stuck on 1024x768 windowed mode, vsync disabled, anti-aliasing on, along with shadow mapping, bump mapping, and per pixel lighting enabled. Please run it for a minute or two, and let me know your approximate framerate, your video card and OS info, what mode you ran it in, and any problems you may encounter in a reply to this thread. Thank you so much!!!! UPDATE: I updated the benchmark so you can select the options before launching. Hopefully this will enable you to run it on Linux boxes if you don't have the exact fullscreen modeline available.
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elias4444
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Reply #1 - Posted
2010-01-21 18:57:24 » |
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Here's my own personal result:
OS: Mac OS X 10.6.1 Video Card: ATI 4870 1gb Framerate: 575fps
OS: Windows 7 64-bit Video Card: ATI 4870 1gb Framerate: 380fps
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Spasi
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Reply #2 - Posted
2010-01-21 19:27:51 » |
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OS: Windows 7 64-bit Video Card: ATI 5870 1gb Framerate: 375-380fps
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Games published by our own members! Check 'em out!
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princec
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Reply #3 - Posted
2010-01-21 19:45:53 » |
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OS: Windows Vista 32 bit Video Card: Nvidia Geforce 6150 Go Framerate: 12fps (yes, 12) You see why I need to get my sprite engine optimised now  Software version: 24fps (but of course, looks nowhere near as nice) Cas 
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elias4444
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Reply #4 - Posted
2010-01-21 20:25:48 » |
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Wow Cas! That's rough. I just ran it on an older Mac Mini: Mac OS X 10.6 Integrated Intel 945: 2fps Software Version: 90fps Intel is so terrible with shaders. Makes me wonder what you're running into though Cas. I thought the 6150 was better than an integrated Intel 945. 
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tom
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Reply #5 - Posted
2010-01-21 20:32:05 » |
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OS: Windows XP Video Card: Mobility Radeon 9700 Framerate: 0 (black screen)
Software version: 60 fps
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elias4444
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Reply #6 - Posted
2010-01-21 21:10:09 » |
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Cas and Tom, if you would run it again now, I'd appreciate it. I set it to fullscreen mode, so vsync isn't forced with your drivers (hopefully).
Oh, and Tom... please give it a chance to load... I'm loading each model individually to assure purity of the test. For some reason, on some machines, it loads pretty slow.
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kappa
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Reply #7 - Posted
2010-01-21 21:13:11 » |
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fails to run here on linux  just says failed to get screen resolution. remember no 32bit color on linux, only 24bit.
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thalador
Senior Newbie 
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Reply #8 - Posted
2010-01-21 21:43:19 » |
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OS: Windows 7 64-bit Video Card: Nvidia 7900 GTO CPU: AMD Athlon X2 4200+
Framerate:~150 fps
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EgonOlsen
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Reply #9 - Posted
2010-01-21 22:13:12 » |
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Windows Vista Ultimate 32bit Ati Radeon HD 5870 1GB Core2 Quad @ 3.2Ghz
Shader based version: ~ 510 fps
Non-shader based version: ~540 fps
The wording "software based renderer" is a bit misleading IMHO. Maybe you should call it "fixed function pipeline based" or something like that. I'm going to test it on another, slower machine now...
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Games published by our own members! Check 'em out!
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EgonOlsen
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Reply #10 - Posted
2010-01-21 22:19:41 » |
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Windows XP 32bit Ati Radeon 3650 AGP 512MB Athlon X2 4200+ Shader based version: ~ 140 fps Non-shader based version: ~180 fps On to Intel now... 
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EgonOlsen
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Reply #11 - Posted
2010-01-21 22:26:02 » |
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Windows XP 32bit Intel i945G onboard crapset Core2 Duo @ 2.2Ghz
Shader based version: Doesn't work due to the lack of support for the ARB shader extensions
Non-shader based version: ~160 fps...but without any shadows!
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princec
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Reply #12 - Posted
2010-01-21 22:36:14 » |
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Fullscreen I get 11.5fps, even worse  I suspect the 6150 Go doesn't have any shader hardware. Software 24.5fps. This is an AMD Turion 64x2 running at 1.6GHz btw. Cas 
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gouessej
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Reply #13 - Posted
2010-01-21 22:51:57 » |
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fullscreen: true resolution: 1024 x 768 colordepth: 32bpp refreshrate: 60 Your system does not support the request graphics mode  I get the same result with the both versions. Mandriva Linux 2007, ATI Radeon 9250 Pro, AMD Sempron 2600+. color depth: java.awt.DisplayMode.BIT_DEPTH_MULTI refresh rate: java.awt.DisplayMode.REFRESH_RATE_UNKNOWN
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EgonOlsen
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Reply #14 - Posted
2010-01-21 22:52:23 » |
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I suspect the 6150 Go doesn't have any shader hardware.
It supports shader model 3.0. It's just very very slow in doing so...
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princec
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Reply #15 - Posted
2010-01-21 22:57:39 » |
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It's slow at doing anything at all  Julien's Linux problem is so common we should probably put a great big warning notice in the displaymode docs. If you want full colour displays on any OS, choose any display mode matching 24bpp or above!!Cas 
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indexunknown
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Reply #16 - Posted
2010-01-21 23:08:01 » |
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The NVIDIA GeForce Go 6100 / 6150 is an integrated graphics card of the NVIDIA nForce Go 430 MCP for AMD Turion notebooks. It doesn't have any integrated memory, but uses a part of the main memory (up to 128 MB) like the direct competitor Intel GMA 950. Therefore, the gaming performance is quite moderate and can only be used for elder games.
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elias4444
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Reply #17 - Posted
2010-01-21 23:38:37 » |
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For the Linux testers, I've added a check for the 24bpp color mode. Please test again. Thanks! P.S. I should have caught that... but I don't have a linux box to test on anymore. 
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kappa
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Reply #18 - Posted
2010-01-21 23:52:12 » |
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For the Linux testers, I've added a check for the 24bpp color mode. Please test again. Thanks! P.S. I should have caught that... but I don't have a linux box to test on anymore.  nope sorry still doesn't work, (did clear jws cache too but still no luck) console output 1 2 3 4 5 6 7
| ========================================== Attempting to Initialize Graphics Mode ========================================== fullscreen: true resolution: 1024 x 768 colordepth: 32bpp refreshrate: 60 |
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elias4444
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Reply #19 - Posted
2010-01-22 00:28:05 » |
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Kapta, do you have 1024x768 as an available modeline in your x11 (or xorg) configuration?
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kappa
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Reply #20 - Posted
2010-01-22 00:31:46 » |
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yes that resolution is supported, from the console output it still looks like its trying to use 32bpp, why not just fallback to windowed mode?
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elias4444
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Reply #21 - Posted
2010-01-22 03:57:11 » |
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Ok, I updated the benchmarker with an options dialogue at the beginning. Just run the one from the link in the first post, and let me know what options you picked (or if any combos didn't work for you). Hopefully, this will let it run on Linux ok (by selecting windowed mode). Please let me know!!!  P.S. I added some pretties.
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zammbi
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Reply #22 - Posted
2010-01-22 06:10:47 » |
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Windows 7 64bit Intel 4500HD 4gigs ram. Core2 Duo 2.3Ghz
Shader: 34-40 fps No shader: 106-112 fps
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lhkbob
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Reply #23 - Posted
2010-01-22 06:27:49 » |
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Mac 10.6.2 Nvidia Geforce 8600 MT 2 Gb ram, Core2 Duo 2.1 Ghz
Shader: 140 fps No Shader: 220 fps
Only the windowed version worked. Fullscreen said that that graphics mode was unavailable.
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Nate
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Reply #24 - Posted
2010-01-22 07:12:22 » |
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Windowed, shader, Windows 7, Core i7 920, GTX 275: 438 fps Same but no shaders: 487 fps
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bobjob
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Reply #25 - Posted
2010-01-22 08:06:46 » |
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winXP, Dual Core 2.5GHZ (E5200), GeForce 9800 GT. windowed+shader 340 FPS
I really love the model. whats it from?
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fluffybunny
Junior Newbie
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Reply #26 - Posted
2010-01-22 08:21:24 » |
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Windows 7 Pro 32bit Intel Core 2 Duo T8300 @ 2.4Gz GeForce 8400M GS 128MB
Windowed: Shader 58.2 fps No Shader 72 fps
Fullscreen: Shader 62.1 fps No Shader 100-105.5 fps
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pjt33
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Reply #27 - Posted
2010-01-22 10:22:35 » |
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Hopefully, this will let it run on Linux ok (by selecting windowed mode).
Yes. Windowed, shaders. Linux 64-bit GeForce 8400 GS, 512MB 53 fps
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ryanm
« League of Dukes » Senior Member    Projects: 1
Used to be bleb
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Reply #28 - Posted
2010-01-22 10:45:31 » |
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Kubuntu 9.10 Intel Core2 Duo P8600 @ 2.4GHz Some crappy intel thing - lspci says "Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller (rev 07)", might be an Intel 4500MHD?
Windowed mode, no shaders get's ~30 fps. With shaders gets ~10 fps. Also, with shaders enabled, the fire is the only thing rendered :-(
Both show naughty behaviour by messing up my screen configuration. I'm running on a 1440x900 laptop extending onto a 1920x1200 external LCD - screens are configured through xrandr. Launching your test disables the laptop screen and forces everything onto the external. I've just tested my own LWJGL stuff though, and the same thing occurs on exit there too though. Droid Assault also does the same thing on exit. Hrmm, that might need more investigation...
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princec
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Reply #29 - Posted
2010-01-22 12:13:30 » |
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At work: 32bit XP, Radeon X300/550/1050 series (not sure which), 128mb Video RAM, two LCD monitors attached 3GHz Core2 Duo, 3GB RAM Java 1.6.0_18-b07 Windowed, Shaders, 26fps Windowed, No shaders, 56fps Fullscreen, Shaders, 70fps (!!) Fullscreen, No shaders, 70fps but... it was hopelessly broken looking with shaders. Just goes to show you still can't rely on the bloody things. Grr. Cas 
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