Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (107)
games submitted by our members
Games in WIP (534)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How do you play a f**king sound?  (Read 5894 times)
0 Members and 1 Guest are viewing this topic.
Offline slenkar

Senior Newbie





« Posted 2010-01-18 22:29:20 »

Ive been trying for hours to play a WAV file but it always stays silent

heres my code
package soundboardfx;
import javafx.scene.media.MediaPlayer;
import javafx.scene.media.Media;
import javafx.stage.Stage;
import javafx.scene.Scene;
import javafx.scene.layout.HBox;
import javafx.ext.swing.SwingButton;




var player: MediaPlayer =  MediaPlayer {
    autoPlay: true
    //repeatCount: MediaPlayer.REPEAT_FOREVER
    volume: 1.0
    mute: false
    stopTime: 0s
    media: Media {
        source: "{__DIR__}areyouracist.wav"
    }
};

Stage {
    title: "meu barulhinho - MIDI file"
    width: 250
    height: 80
    scene: Scene {
        content: HBox{
            spacing: 10
            content: [
                SwingButton {
                    text: "play"
                    action: function() {
                        player.play();
                    },
                },
                SwingButton {
                    text: "pause"
                    action: function() {
                        player.pause();
                    }
                }]
        }
    }
};
Offline aNt

Senior Member




AFK


« Reply #1 - Posted 2010-01-19 00:18:00 »

try an .mp3
Offline slenkar

Senior Newbie





« Reply #2 - Posted 2010-01-19 00:59:14 »

no didnt work
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline boid

Senior Newbie




I love YaBB 1G - SP1!


« Reply #3 - Posted 2010-01-19 04:35:36 »

Try commenting out the 'stopTime' field in the media player
Offline slenkar

Senior Newbie





« Reply #4 - Posted 2010-01-20 05:47:19 »

still doesnt work
Offline slenkar

Senior Newbie





« Reply #5 - Posted 2010-01-20 21:04:04 »

if this line is left out the sound doesnt play:
 repeatCount: MediaPlayer.REPEAT_FOREVER

but when it is included it  causes a heap error and crashes the program
Offline boid

Senior Newbie




I love YaBB 1G - SP1!


« Reply #6 - Posted 2010-01-22 13:28:48 »

Try this MP3 Player <a href="http://javafx.com/samples/DraggableMP3Player/index.html">demo</a>.  If it works, then download the source code and compile parts of it until you get the sound working.
Offline slenkar

Senior Newbie





« Reply #7 - Posted 2010-01-23 16:32:35 »

it seems you have to load a sound from a remote URl instead of locally,
images can be loaded locally however which confuses the issue,
 Huh

thanks for the help
Offline aNt

Senior Member




AFK


« Reply #8 - Posted 2010-02-04 22:54:49 »

This is how I do it:

1  
2  
3  
var audiostream = AudioStream {
   url: "file:///sounds/realshady.mp3";
}


now this can be a file path or a "{__DIR__}" for local path etc.
supports all sounds formats from what i can see: "aif, wav, mp3, acc, ... http, rtsp" etc

1  
2  
3  
4  
5  
var soundchannel = AudioChannel {
    sound: bind lazy audiostream
    autoplay: true;
    paused: false;
}


next you make a channel and connect the sound to it.

this is cool for making audio mixers and channel groups, also connecting up audio filters (spectrum fft, lowpass filter, vst, coreaudio plugins, ...etc). As you can also see i'm using the autoplay to get things rolling soon as its loaded (i know i'm slack- you can do a soundchannel.play()).

and because we're all gamer types:

1  
    soundchannel.location = Vec3 {x, y, z};


guess that would be cool, no?
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

pw (35 views)
2014-07-24 01:59:36

Riven (34 views)
2014-07-23 21:16:32

Riven (22 views)
2014-07-23 21:07:15

Riven (25 views)
2014-07-23 20:56:16

ctomni231 (56 views)
2014-07-18 06:55:21

Zero Volt (48 views)
2014-07-17 23:47:54

danieldean (39 views)
2014-07-17 23:41:23

MustardPeter (43 views)
2014-07-16 23:30:00

Cero (59 views)
2014-07-16 00:42:17

Riven (56 views)
2014-07-14 18:02:53
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!