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  Boulder Dash 4k  (Read 13604 times)
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Offline Abuse

JGO Knight


Medals: 12


falling into the abyss of reality


« Reply #30 - Posted 2010-02-02 10:24:43 »

First Star Software, Inc., the copyright owners of Boulder Dash, contacted me and demanded that I removed this game from java4k.com. I had no other choice but to comply.  Undecided

Wow; just WOW!

A company defending a 28 year old copyright? against a clone?!
I guess we have the iphone & other mobile platforms to blame for such madness.

Though i'm curious how the source code could breach copyright in any way? it's an original work afterall.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #31 - Posted 2010-02-02 10:25:49 »

You shouldn't really have to change more than the name. Can't copyright game mechanics. Presumably the sprites weren't the actual originals. Level design not a total rip either?

Kev

Offline moogie

JGO Knight


Medals: 12
Projects: 6
Exp: 10 years


Java games rock!


« Reply #32 - Posted 2010-02-02 10:42:02 »

actually yes, the levels are the same and the sprites are as close as i could make them...

re: the source, i do not want to jeapodise my chances for an appeal by having the source available.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline SimonH
« Reply #33 - Posted 2010-02-02 13:58:51 »

First Star Software, Inc., the copyright owners of Boulder Dash, contacted me and demanded that I removed this game from java4k.com. I had no other choice but to comply.  Undecided
Shame to lose the game! Can't you just change the name/graphics a bit? They can't copyright game mechanics... For a new name how about: 'Miner Infringement'?!

People make games and games make people
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #34 - Posted 2010-02-02 15:10:26 »

Or just come up with a slightly different game mechanic.

Offline Abuse

JGO Knight


Medals: 12


falling into the abyss of reality


« Reply #35 - Posted 2010-02-02 15:39:42 »

'Miner Infringement'?!

+1  Cheesy

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline TheAnalogKid

JGO Coder


Projects: 2



« Reply #36 - Posted 2010-02-02 15:49:41 »

Quote
They can't copyright game mechanics
I wouldn't take that as granted for everybody. I think this isn't black or white.

Offline moogie

JGO Knight


Medals: 12
Projects: 6
Exp: 10 years


Java games rock!


« Reply #37 - Posted 2010-02-02 21:29:16 »

Quote
Hello Nick,
 
I wanted to personally reply to your email and request seeking permission to use our copyright for non-profit, educational reasons; or, perhaps modifying the entry so as to not infringe our copyright.
 
We wrestle with requests like this often and unfortunately we can not permit either while still protecting both our copyright as well as our partners.
 
I am sorry. We don't like having to say this and realize that to some in the development community this makes us look like the 'big, unfeeling corporation' totally out of touch with what fans and very talented developers are trying to do. (Which I assure is not the case.) There are many issues at play here but at the core is that were we to leave the game on JAVA4K.com there would no doubt be tens of thousands of play sessions of that free and unauthorized version at the expense of the commercial and ad-supported versions that are available officially, which are thus non-infringing.
 
Boulder Dash(R) is a highly valued Intellectual Property, which we still very actively exploit and we must do what we can therefore to be sure that we do not take any action that could be referred to as letting the game lapse into the 'public domain'.
 
As for trying to outline how you could modify the entry so that it did not infringe upon our copyrights: that is not something we would dare venture to do. Copyrighted materials does not lend itself to that sort of analysis.
 
Again, I am sorry. I know this is not the answer you were hoping for; but, we simply can not make an exception or set a dangerous precedent.
 
Best wishes for your other endeavors,
 
Richard

I was not given permission to use their copyright Sad perhaps i think it was markus's ~20000+ plays for his VVVV entry that scared them Tongue

Ah well.. with my first baby due later this month, i do not think i will have time to overhall the game to make it not infringe Sad

If some one else is interested in taking ownership i can give them the source code, and tools i made for level data and image data generation.



Offline SimonH
« Reply #38 - Posted 2010-02-03 03:36:17 »

i think it was markus's ~20000+ plays for his VVVV entry that scared them Tongue
...so not all publicity is good publicity...

It's a real shame to not be in the compo, but think of the glory! You (in just 4K) scared the giants! Woot!

People make games and games make people
Offline pjt33
« Reply #39 - Posted 2010-02-03 08:53:19 »

Beautiful example of someone not understanding copyright. Do you think he asked his lawyer for advice and didn't listen carefully or just wrote it without reference to a lawyer?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Markus_Persson

JGO Wizard


Medals: 15
Projects: 19


Mojang Specifications


« Reply #40 - Posted 2010-02-03 10:58:06 »

I wouldn't take that as granted for everybody. I think this isn't black or white.

But it is! You can't copyright concepts or ideas, only implementations.
You can PATENT concepts and ideas, though. But in many places (like most of Europe, at least) software patents aren't legal.

Moogie: Just rename it and add replace the art with original art! It's a wonderful achievement, and it needs to be played!

Play Minecraft!
Offline pjt33
« Reply #41 - Posted 2010-02-03 11:07:08 »

Moogie: Just rename it and add replace the art with original art! It's a wonderful achievement, and it needs to be played!
I think the level designs are probably also susceptible to copyright protection, at which point Moogie's time constraints bite hard.
Offline Markus_Persson

JGO Wizard


Medals: 15
Projects: 19


Mojang Specifications


« Reply #42 - Posted 2010-02-03 12:21:07 »

Oh.. Yes. :-/

Play Minecraft!
Offline moogie

JGO Knight


Medals: 12
Projects: 6
Exp: 10 years


Java games rock!


« Reply #43 - Posted 2010-02-03 21:21:31 »

Well, last night i have tried my hand at custom pixel sprite animation replacing Rockford with a drilling machine... not the best but not too bad either. perhaps if i spend a couple of hours a night i may be able to change the game sufficiently in time for the end of the contest...
Offline Abuse

JGO Knight


Medals: 12


falling into the abyss of reality


« Reply #44 - Posted 2010-02-04 10:28:57 »

Bolder Rehash?  Grin

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline Eli Delventhal

JGO Kernel


Medals: 42
Projects: 11
Exp: 10 years


Game Engineer


« Reply #45 - Posted 2010-02-04 16:42:05 »

If you don't have time to resubmit it as something else, just give me (and the other judges) an external link and I'll play and judge it here on the forums.

See my work:
OTC Software
Offline moogie

JGO Knight


Medals: 12
Projects: 6
Exp: 10 years


Java games rock!


« Reply #46 - Posted 2010-02-04 21:14:34 »

If you don't have time to resubmit it as something else, just give me (and the other judges) an external link and I'll play and judge it here on the forums.

I will take you up on that if i cannot "rehash" as abuse puts it Smiley in time.
Offline luisoft

JGO Coder


Projects: 6


Java games rock!


« Reply #47 - Posted 2010-02-11 22:49:11 »

ok now I'm worried about my game... I was doing an Elevator Action clone in 4k. Hope Taito won't mind about it...

anyway, moogie are you able to share just a small part of your game? I'm planning a new entry that will use tile-based levels so I was thinking if you could post just the code for the tile map part. You could replace sprites with just a spot rolling over in a scrollable tile map. Would you mind? That would cut a lot of my work, and I think your code is already optimized for size.

thanks! It was a great entry and it would probably fight for top places.
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