Yes the game is still very basic and young. This is pretty much the only exposure I've given it. I wasn't really trying to make it into a nes mario-like game, I just used some of the mario sprites because i'm too lazy to draw my own.
I'm still thinking of what to make of it if I continue working on this. I was originally thinking of making it into more of an rpg/adventure game but maybe it would just be easier to turn it into a simple multiplayer platform fighter. Also, you ARE supposed to be able to jump on walls and stuff(where there are black pixels) but i guess it looks kinda weird. Thanks for the feedback.
Yeah, well being able to jump on the guard's head and just the way it works is a little wonky. Like because the pixels were at different heights, I would sometimes slide sideways through a platform when it didn't look like I should have (because it might be a diagonal incline and therefore the pixel at the correct height would be slightly offset and the pixel at too high of a height would be the one I was going for). I don't know if that was coherent at all, but it's what was happening.