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  Kinematic and static object Aabb in JBullet  (Read 1437 times)
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Offline neon2

JGO Visitor




« Posted 2010-01-12 04:46:42 »

Hi people,

Can anyone good with JBullet tell me why my kinematic and static objects in JBullet DiscreteDynamicsWorld have a Aabb that is only concentrated in the middle of a collision shape?  Dynamic rigid bodies are good, their aabb are bounding the collision shape. This only happen to kinematic and static objects.  Why is this happening?

Please help. I am at my wits end now.  Thanks.

Regards,
Aaron
Offline Eli Delventhal
« League of Dukes »

JGO Kernel


Medals: 39
Projects: 12


Game Engineer


« Reply #1 - Posted 2010-01-16 21:16:37 »

You probably won't find much support for the Bullet physics library here, unfortunately. Only a handful of the users here have messed with it. If this is not a JBullet-only problem (it's in all versions of Bullet), it might be a better option to try at the Bullet forums.

See my work:
OTC Software
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