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  Moving an Image  (Read 1148 times)
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Offline xeroy

Junior Newbie





« Posted 2010-01-10 09:40:32 »

I got code from an internet tutorial:
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//Advance animation frame.
           frameNumber = frameNumber + 8;

            //Display it.
           spriteLabel.setLocation (((frameNumber * 5) % (spriteWidth + bgWidth))
                    - spriteWidth, (bgHeight - spriteHeight) / 2);


framenumber = speed, sprite = image, bg = background

this would make it move to the right. and i could change the speed by changing the frame number.
there is a timer also that makes the image move over and over
also by playing around with it i made it to this code to make it go up and down.
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//Advance animation frame.
           frameNumber = frameNumber + 25;

            //Display it.
           spriteLabel.setLocation (((bgHeight + spriteHeight) / 2), ((frameNumber * 5) % (bgHeight - spriteHeight)));


the problem that i'm having, is that i need to make a duck hunter game where ducks are moving all around the place and i have to shoot them down, i got the problem of shooting them done with mouselistener
now the problem i have is combining those two pieces of code and making an image do complicated movements.
any help would be appreciated.
i'm also having a problem with changing the image after i click it, but ill probably find a way to fix that by playing around with it.
thanks.
 Wink
Offline xeroy

Junior Newbie





« Reply #1 - Posted 2010-01-10 20:18:15 »

is there another way thats easier to do this? like using only setbounds to move?
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