So i've found somewhere a clue to bypassing the caching of an applet: add a random number parameter, somewhere.
but i'm not very clear yet exactly how to do this: generate a random number with javascript and then what? - where do i put it, how do i pass it?
I'm trying to cobble something together but am really bad in html, would appreciate a clue as to what i'm doing:
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| <html> <head> <title>UDP Multiplayer Test</title> </head> <body>
<script language=JavaScript> <!-- var rand_no = Math.floor(Math.random()* 10000; --> </script> <applet code="gameapplet.SimpleGameApplet.class" codebase="jars/" archive="udpclient.jar" width=100% height=100%> <param name=host value="karmington.game-server.cc"> Your browser is completely ignoring the <applet> tag! </applet> </body></html> |